Why Doom 3, Well, Sucks

Published January 1, 2005

Doom 3 is a very bad game. Possibly one of the worst I’ve played in a long time.

I’ve been playing it for several days now, an hour or so at a time, and I’m about halfway through. I wondered if it was going to get any better, but McGregor, who played through, says No. So I’m comfortable saying what I’m about to say.

Playing this game strikes me that the folks at id software spent all their time and effort into making it look good, and then hired Cousin Jimmy to come up with the gameplay. And cousin Jimmy did it all while Mom and Dad were at the parent-teacher conference.

Let me explain why it’s so bad, and give the evidence.

Doom 3 is a first-person shooter; you run around and see things as if you’re looking out of the character’s eyes; you’re weapon sticks out in front as if you’re holding it.

The problem is, there have been other first-person shooters and Doom 3 adds nothing — zilch — to the genre. In fact, earlier games have had more.

Doom 3 looks good, yep. But that’s it. The graphics and sound are excellent. But the gameplay is pathetic: Enter room, monsters attack you, kill them. Repeat.

Period. That’s it. Play it for fifteen minutes and you’ve played it for six hours.

Sure, the id folks added a basic storyline (you’re on Mars, demons have invaded the base through a portal, blah blah blah). But like a porn movie, the “plot” is just tacked on to have something there. It doesn’t add anything. Enter room, kill everything, repeat.

If that was the worst of it, Doom 3 would simply be boring. But it’s not. It’s actively annoying.

First of all, you have to spend the first 15 or 20 minutes not just viewing the backstory, but actively participating — walking where you’re told, standing where you’re told, etc. — all so you can listen to these characters yammer on. It adds nothing to the game, but there’s no way to skip it.

(I got so sick of it I looked up the cheat codes online so I could get myself a weapon, then I shot everyone I encountered, including my superior officers. No one seemed to notice the trail of bodies.)

The designers decided to add an occasional puzzle, if you could call it that. Here’s what they came up with: As you go around the Mars base, you pick up PDAs (personal digital assistants) that have been left lying around. You can then read the “e-mail” and listen to the “voice mail” of others.

Why? Because occasionally there are locked lockers, and you have to pore through these messages to get to something dopey like, “I’ve changed the combination of locker 43 to 4-4-5.”

Sometimes you have to sit through several minutes of inane and useless “voice mail” to get to this stuff; you can’t fast-forward.

If there was one important locker that you needed the combination for, this would be an OK puzzle. But none of the lockers are critical, and the puzzle gets old after the first two. Then it’s just an annoyance — the “a-ha” moment of puzzle solving isn’t there; it’s just a chore.

You have to stop the game just to view a Web page for a locker combination. What a waste.

In a couple of cases you need to go to a Web page to get the combination. And that means shutting the game, going to the page (www.martianbuddy.com) to get the number 0508, and restarting the game. No puzzles or anything — just go to the site and the answer is right there. A waste of time.

So you travel through the game, ostensibly being given instructions via radio (e.g., “Meet up with Bravo Team!!!”), but those instructions are meaningless: You don’t have a choice. The pathway is, for all intents and purposes, two-dimensional. You go forward not to meet Bravo Team, but because you can only go one way.

And that’s perhaps the biggest of Doom 3’s downfalls: You don’t have choices. You have to go this way, you have to push this button, you have to climb here or jump there. (At one point you do get a choice — go one way or the other — but that’s over and done with quickly.)

You have a gun that can blow apart some walls but not others; again, you can only perform the specific actions the designers have decided to allow. In contrast, a game like Half-Life (another first-person shooter) has weapons that do other things, like pull things towards you, or let you climb up a wall.

Half-Life 2 also lets you pick up objects, so you can throw bottles at monsters, or drop 55-gallon drums on them from above. Not a lot, but way more than Doom 3.

Another annoyance of Doom 3’s is the seemingly ever-spawning monsters. Some of them just appear from nowhere, so you can’t clear a room out. It’s a case of demon ex machina — no matter what you do, the designers have decreed that this creature will appear in this place, period.

For example, you have grenades — useful for tossing into a room before you enter… you would think. But in Doom 3, it often doesn’t matter. The rule seems to be, if you don’t see the monster you can’t kill it, even if you throw a grenade two feet from where it’s hiding.

This lack of logic — monsters that spawn where they want to, and others that can’t be killed because, I suppose, the gamemakers didn’t want them killed till they got a shot at you — just adds to the general low quality of the whole experience.

There are other things. The room abound with stuff — computer terminals and the like. But they’re almost always just decorations. You can’t interact with anything except the few items you have to use. For example, let’s say you have to use a computer to extend a walkway. The computer will have a single button: “Extend Walkway.” There’s no challenge, no choice, no nothing. You push the button and that’s it.

Even when I found a way to interact (using the cheat codes to get a weapon during the exposition and killing all my comrades), the game doesn’t care.

If id ever wants to create Doom 4, it needs to hire a puzzle person or a game person. Someone who will add choices to the game, allow you to follow different paths, and most importantly, allow you to deal with things in different ways.

Maybe you have a rope you can use to cross a chasm if you can’t find the “Extend Walkway” button. Maybe you can lay a trap. Maybe you can approach a space different ways — climb the outside or go through the roof.

But if all they can come up with is “Enter room, kill everything, repeat,” maybe they should try their hands at something else.

* * *
Follow-Up: I took a look at some other reviews of the game. They all say pretty much what I did: Great looking, but boring gameplay. But you know what’s amazing? Despite that, these review sites still gave it scores of 8 or 9 out of 10. Incredible. “It’s a boring game, but since it looks good we’ll give it a high score.”



  1. jpoc says:

    I just downloaded the demo and had a go. I used to love doom and doom2 – played them all the time. Doom3 is just total boredom. After the first five minutes, just walking around listening to stupid “welcome to mars” messages, I got bored, quit the game and deleted the demo.

    jpoc

  2. Andrew says:

    Smart man. I kept thinking, “It has to get better.” Although I finally just gave up, I’m guessing I spent more time than you. :(

  3. Ed says:

    You guys are idiots

    that game kicks ass

    i bet you havnt even played it your basing it all on the parts you didnt like

    and its nothing like other games

  4. LONGROD says:

    Doom3 should have been named dogshit3. I have way more fun playing doom on my GBA than I ever had playing dogshit3. In fact DooM64 is 10 times the DooM that Dogshit3 is. In the other DooMs you can take on 6-7 barons of hell at once, not in dogshit3! The graphics must have been to earthsakingly awesome to squeeze DooM’s patented huge waves of monster attacks. As soon as I picked up a PDA I crapped, you have to be shitting me. I deal with that shit at work, now E-mail, voicemail and babling co-workers has entered my beloved DooM world!? +Where did they get the idea to drop a BFG from doom?! Quake and the previous dooms weren’t successful enough to keep the star weapon in action? I think the weapon sounds in dogshit3 are weak too, the machinegun sounds like a sewing machine. The best part of dogshit3 was the peuter Baron of hell of I got for reserving it. Makes a cool keychain. I hate telling people where I got it though. Beer out loud.

  5. Azure says:

    Wow, you people are morons. Stop breathing my air.

  6. Toofbrush says:

    I bet you asses couldn’t make a better game. And if you hate it because it gives you no choice then you must hate about 90 % of all video games.

  7. Kaine says:

    oof u dudes should try wat i did to doom3.
    get some mods and modify it.
    i got a mod that allows u to spawn yur own marines and i just watched them fight or u could join in and help them.
    bloody dead simple.
    but i agree graphics good gameplay shit so just modify it.
    =)

  8. Harry Manback says:

    never did grasp the first person genra, did you? IT’s supposed to be a two-dimensional path, so you can concentrate on blasting monsters. Go play Myst or some shiat if you want choices.

  9. Anonymous says:

    Doom 3 is great minus the fact of the not so great story line. IF they actually did have a storyline that made sense, like we knew why Betruger did what he did and if we met up with Bravo Team, it would be better. There is a lot of unanswered questions.

  10. wickedfingers says:

    Doom 3 is increadibly repetitious and that bores me after the first 2 or 3 levels. I am working on a revision, a sort of theme called the Doom3 Funhouse. Hopefully it will provide enough variation and action to entertain even the worst critic.

  11. gregor says:

    So at least I’m not the only person which thinks that Doom 3 is boring crap. Really unbelievable how a zillion review out there all give this game a good rating, although they admit, or not depending on whether they even consider this issue, that the gameplay is pre-half-life-esque. You’d think ID learned something since the release of Wolfenstein 3D. But they have not. It’s a shame that the environment doesn’t react to player actions even in the slightest way. Gotta go now, and flog my Doom 3 copy on eBay.

  12. babu says:

    There is no innovation in d3 except for the graphics. But when you create a game to showcase the graphics, why make it so dark? You can hardly enjoy all the eye candy… and constantly switching to the flashlight is just plain annoying.

  13. holyone says:

    wow,lol, you guys need serious help, doom 3 is a great game, yeah the gameplay can be repetitive but its not THAT repititive,for one, there are cinematics and events such as bosses every so often plus you also find new weapons here and there, and new enemys as well. plus there are other little things in the game to do as well, and you make this game sound like its just run into a room and gun away and that will get you threw.wrong. try playing the game on something harder then recruit and see what you have to say about it panzys. and who cares about switching to the flashlight,the fact that you are stuck in a dark corner shooting at a demon/zombie that its position your not sure of makes the game that much more intence and fun,not annoying. i laugh when people say it is “boring”,well i gtg all, you idiots are making my comp lag

  14. holyone says:

    however,i do agree with you about graphics, although they are important, i believe that gameplay is key, ive noticed that in alot of reviews myself, and yes i do think graphics are overrated on some games, but not doom 3, i just think it isnt your game, the kind of game i would look into for you is something from bethesda called the elder scrolls(theres a new one about to come out called oblivion) and it is going to be great, tons of choices to make and very addicting gameplay, so look into that, and make all the choices you want, just leave doom 3 alone, its simply not your game.

  15. Mr Incredible says:

    Dont be such a negative nancy. Sure the game had its downfalls, like the ‘enter hallway, enemy spawn in front, enemy spawn behind, enemy spawn in front’ repetition. But it was still fun. If you took the time to read and listen to the storyline, it is actually interesting. Though sure, there could have been more actual storyline events rather than just PDAs.

  16. TaNK says:

    Yeah i just got doom 3 the other day and i’ve been playing it like non-stop. I haven’t finished it, but from what i’ve played, its really not as bad as ur describing it to be. Its got some unfufilling ideas like the bravo-team part and constantly chasing around those guys, but its pretty fun to run-and-gun this game away. It gave me a real “Gauntlet” feel, like just blowing away a ton of monsters for no apparent reason, and thats ok in my estimation. Its an FPS, and FPS’s dont even really need storylines. It helps, but the battlefield series is doing pretty well with absolutely NO storyline at all. Thanks guys.

  17. Brian says:

    Doom 3 rocks. I played it for my Xbox and loved it. It has to be one of the creepiest games I’ve ever played. I jumped many a time. I think id also did a great job of giving it the “original Doom” feel. It’s like playing the classic Doom game with pimped-out graphics (the shotgun made my day).
    I agree, the PDA stuff is pretty boring, but it’s funny reading some of the emails (such as the Spam).
    Fans of the original Doom are going to love this one.

    BTW, you must have an extremely short attention span if you get bored with this one.

  18. HM says:

    look buddy it’s just a game,did you see a game who a intelligent scenario,common man!He’s funny,better than a shit like Call of Duty 2

  19. z0d says:

    the game rocks. the problem i see with this review is that this person is trying to live the game.

    Keep it in perspcetive…..is just a GAME!!

  20. Paul says:

    this game is too freakin awesome, the whole concept of go in kill repeat is cool beacause you never know when it stops. you could go in but then another monster spawns and attacks you. they give you many choices too. whenever it says come here and you go there you can get a cool weapon (plasma was my experience). And online is awesome because you have plenty of joices, go left kill or go right kill. i think you better get off the acid. also right when i leave an area i hear all these creepy voices and look back for 5-10 more seconds just to make sure something isnt on my backside. And a game that can make you do that is really awesome.

    go back to your retard hopital you haters!

  21. Paul says:

    i think the should add a open fiel level like on mars’s surface. now that would be pretty cool lol.

  22. Pwned says:

    Doom 3 is a Doom game, it’ all about run and gun, it does not need a story line, no FPS does, when I played FPS’s I just wanna fucking blow demons/humans to bits with shotguns and such, I don’t want to wait and hear a fucking storyline, if I wanted that, I’d play a RPG. You guys that think it sucks without a storyline are stupid, it’s not that repetitive either, there’s some repetitive parts, I’ll admit that, but most aren’t, so just stick to a DooM series style FPS, just fucking run and gun!

  23. Paul says:

    i think this guy is wack, most of us do.

  24. Jimmy says:

    DOOM 3 was a good game. you cant say “if the good graphics and desighn wernt there, the game would suck”, because the graphics and good desighn ARE there. the game also did have an interesting storyline. you excluded many details from the storyline that makes it good. a scientist deal with satan to open a portal and free him and his legions of demons from hell, and in return, the scientist would rull over earth. but the sceientist failed at getting the demons to earth, and so, at the end cutscene, you get to wach satan eat the soul of the scientis (wich was really awsom by the way)

  25. James8BS says:

    I’m surprised more people don’t mention the biggest issue this game had: The lighting. Doom 3 would’ve been fine if the lack of a storyline and the essentially bare-bones gameplay were the only issues–I mean this is DOOM after all, the only reasonable expectation is for it to live up to (or at least imitate) its predecessors. But no amount of nonsense about “mood” or “atmosphere” is going to make me think its fun to run around in the dark without being able to see what I’m shooting at. And forget flashlights… the original Doom had night-vision goggles, so why the heck shouldn’t Doom 3 have them too? Course, the pundits will fall back on their holy word of “atmosphere,” the magic word that apparently allows games to have flaws as long as the fans can disguise the flaws with pretty words that attempt to make crappy elements sound like a good thing.

  26. talbain says:

    The name is a mistake and/or a pathetic marketing strategy.
    Doom3 is not a game for the old player, don’t let the name decieve you, it’s a game for the new generation of young gamers that have not as much experience with many other games of the same genere, reason why, they expect less.
    Knowing this, companies like Id, relax and make the game just so that the expectancy of the young new gamer is fulfilled, relieving themselves from the pressure of having to add something new to the genere (even under a name that requires this).
    But, since it’s a bussines, they cannot let go the opportunity to make more money from the “aged” group of loyal gamers, using the old name and some other little things that remind of the original doom.
    The old gamer, is expecting many things to be new in the way they should be as the logical next step for the title, considering how many new cool things have been added to so many other games we played while waiting for the next doom to appear.
    I, as a person who enjoyed all other doom games, was expecting all kind of new intersting additions, because it’s impossible not to think of the possibilities while you see other new things in other games, i did’t even consider nicer graphics as something to hope for, it’s obvious it had to be better in that aspect… sadly, that’s the only thing new (as for doom games) the game has to add.
    The title “Doom” has a lot of weight, if are not going to work hard enough to live up the name, then, use a different name.
    They thought i would get fooled by the title… how naive!
    I don’t think doom3 is an absolutely worthless game and i do understand the people that like it, i just think it’s name is more than misleading.
    To me, doom3 is not part of the doom series.

  27. yadayada koo says:

    uhh i played doom3 a little the full game i liked the shooting in tha game but i’m a psycogame freak so i’m always like that and q3 rockz too quake 2 is good too most shooting games rule now…..WHY DO U GUYS STAY ON HERE BLABBERING ABOUT its cool no its not!..i mean come on go outside pump some iron meet girls hang withcha buds have a beer ……….cheez

  28. yadayada koo says:

    but ya it was as my name says kool

  29. Crazy_Train says:

    You have a point. Yes the game is boring after a while. Yes it is point A to point B and shoot all that is in the way. If you look back at the past dooms (Doom I to Doom 64) that was pretty much it. Im still playing Doom3 now. It does getting annoying to have to find a damn pda to get through. I spent 2 hours looking for one once, but in the same vain in the old dooms you had to do the same thing to get a key card to open the “red, yellow, or blue doors”. As far as boring, going through the story line at the beginning was a waste of time. Though it was much better than the “Here is a text file of what happened and what is going to happen. Take it from here and go.” So it could have been worst. I don’t care who you are at some point in the game you have been suprised once or twice and freaked out alteast once. Im not loosing sleep but I am a little one the “enge” while playing. I have found my self yelling “Take that F***KER!” and “Holy SH*T!”. All in all its story line is like the old games, its very linare, and it is freaky.

    btw the flash light thing was kinda annoying but atleast they didn’t gimp it to only show light and not be able to attack with it.

    It could have been worst. Get the game off Ebay. Save money for an “Ok” game.

    Live Long, Rock On!

  30. Cody says:

    I think this game awsome. I love running into rooms not knowing what was going to you happen. And when something
    came to you you you got to blow its brains out with your freaking shotgun. I’ll admitt the game could have had a better story to it, but the games graphics and non stop action makes up for it. And you sissys are to scared to play this game through why don’t you just go play some Barby game and get over it!

    Have Fun you freaking idiots!

  31. Stormfrog says:

    I agree completely. Doom 3 is probably the worst piece of shit ID ever created. The graphics are nice, but just as the story the models, scenery and textures are just chorus. After playing 30 minutes you will have seen 75% of what the game has to offer; and I hardly see how anyone would try to argue with that. There simply is NO content. In the end of the game I got so freaking tried of all boring corridors and randomly spawning monster it was purely painful to play through it (but given my gamer nature I naturaly had to anyway). And Doom 3 is NOT scarry, a cheap turkey horror move is scarrier. Compared to “Evil Dead” the story and atmosphere of Doom 3 is about as scarry as “Days of our lives” (and with Evil Dead being mostly a comedy I think thats a just comparison).

    The moment of surprise is just retarded and consists of walk to x, monster spawns, you die and take note of spawn point, reload and walk with your aim at the spawn point and hold trigger when monster appear, hit quicksave and repeat a friggazillion times.

    Id give this game a 4/10 and thats generous. Graphics isnt worth shit with truly immersive and interactive gaming. Those of you who play on a gamestation can just bugger off, 98% of console games are braindead linear crap so you would know nothing about immersive gaming :) If you think I am unfair thats tough luck; ID can to WAY better than this. Quake 4 for example is eons better than Doom 3; even thou its story and gameplay is poor it still has some interesting interactivity.

  32. Kronin says:

    If you dis this game then you dis the creators of Quake, Return to Castel WolfeinStine. These games won awards for great game play if you hate Doom 3 and you continue to tell every one first play all the way through try to play it online then discuss. People that play half way and listen to other people are dumb because you are listening to their opinions not yours. If this game is shit then why did it win awards. So play through the entire game then opinionate and stop bitching that this game is the worst ever, do you even know what makes a game shit I bet not. So Play through it and stop bitching.

  33. bubba busta says:

    holy shit ive been playin it for like 7 hours and i can hardly think the stupidity rubbed of on me its an o.k game but not great id give it a 5/10 or 6/10

  34. Lumberjack says:

    Doom 3 is absolutely terrible. What a disappointment after a year of anticipating this title’s release. I kept hearing that the graphics would be stunning… HUH?? Beside the fact that most of this game is dark as hell (pardon the pun), the art design is the same old crap we’ve seen in every other sci-fi first person shooter. The art in Unreal and Deus Ex kicks this game’s ass and they came out years ago. Evidently the hype was all about some advances in dynamic lighting… *yawn*. The lighting effects were kind of cool… for the first 5 minutes of the game. Not enough to pay $40 for a game.

    And the gameplay is stupefyingly simple-minded. Serious Sam was a straightforward, no nonsense shooter but the play was hundred times more thoughtful than what was built into Doom 3. The locker puzzle was kindergarten stuff. The weapons and monsters are just a rehash of the earlier Doom games (which weren’t spectacular to begin with).

    In virtually every way you would measure the quality of a first person shooting game, Doom 3 would rate below average… It seems amazing to me that years after Half-Life, Unreal, Deus Ex, Serious Sam, etc, a company would release such a dull, brainless, repetitious fps… and that people would buy it and claim to have enjoyed playing it. ID software should be ashamed…

  35. Ed Black says:

    “(I got so sick of it I looked up the cheat codes online so I could get myself a weapon, then I shot everyone I encountered, including my superior officers. No one seemed to notice the trail of bodies.)”

    An interesting claim, since even with a gun, the fire weapon action only performs a “use/interact” action when pointed at a human being.

    Basically, a nice story for your review, but no you didn’t.

    “and that’s perhaps the biggest of Doom 3’s downfalls: You don’t have choices. You have to go this way, you have to push this button, you have to climb here or jump there. (At one point you do get a choice — go one way or the other — but that’s over and done with quickly.)”

    Every FPS you’ve mentioned has linear gameplay in this way. All of them.

    In Doom 3 there are divergent, if linear, alternative parts of gameplay.

    If you think not, you just didn’t notice.

    “nother annoyance of Doom 3’s is the seemingly ever-spawning monsters. Some of them just appear from nowhere, so you can’t clear a room out. It’s a case of demon ex machina — no matter what you do, the designers have decreed that this creature will appear in this place, period.”

    This is exactly the same as the original Doom, and reimplements that aspect of gameplay perfectly.

    “For example, you have grenades — useful for tossing into a room before you enter… you would think. But in Doom 3, it often doesn’t matter. The rule seems to be, if you don’t see the monster you can’t kill it, even if you throw a grenade two feet from where it’s hiding.”

    You can bounce grenades around corners at enemies and kill them – I’ve played through most of the game like this and it’s a very satisfying way of killing them.

    Anyone who plays Doom 3 will know this claim is not true, sorry.

    “The computer will have a single button: “Extend Walkway.” There’s no challenge, no choice, no nothing.”

    There is at least one part of the game where you can choose between extending a walkway and another option – and have the whole game diverge through different areas, with different weapons pickups and so on.

    Doom 3 isn’t the best game I’ve played, and it doesn’t keep the attention forever, it’s excellent for people who are “in the mood” for it, but not a classic.

    Still, your review definitely pips it to the post in the garbage stakes.

    Try not to just make stuff up.

  36. Andrew says:

    Sorry, Ed, but I didn’t make anything up. Using that cheat code absolutely gave me the ability to shoot people. I shot some guy sitting at a desk for starters (this was a long time ago, so I don’t remember who it was). And then I proceeded to shoot multiple humans. Maybe I was using a different cheat code than you know about, but that’s very much what happened.

    “Every FPS you’ve mentioned has linear gameplay in this way. All of them.”

    True. But that doesn’t change my argument.

    Ditto for your saying that monsters spawning from nowhere was “reimplementing” gameplay from the original Doom. It was a bad thing then, and it’s a bad thing now.

    I guess I missed that one part of the game where you have a choice about extending a walkway. I’m glad there was at least one, but you would think that for all the money Id put into this, it would have spent at least some on the gameplay aspect.

  37. Elmo says:

    I googled ‘doom 3 sucks’ and it came up with this blog. I wanted to know what the general consensus was on this game, because after a few hours of playing it I am feeling frustrated and don’t know whether I should continue playing it. It seems that my gut reaction to this game is correct: it isn’t very good.
    It’s true that the graphics are amazing. I have just got a new high spec PC and am running it on 1024 res with high settings and all the extras, and it runs very very smoothly. My initial reaction was wow, but it’s surprising how quickly you get spoiled and get used to new graphics, then you start to ask yourself- am I spending my free time wisely playing this game?
    I loved Doom and Doom 2, and I also liked Serious Sam for the same reasons. Strafing at high speed whilst mowing down bajillions of cannon fodder is fun. Plus, those games are all about fast action and reflexes, and zero storyline. I know Doom had a storyline apparently but to me the game just seemed like a surreal construct to facilitate a great shoot-em-up, a video-game, not a virtual reality or role-playing one. ID software seems to have got it into its head that Doom was good because ‘it was scary’. I remember that Doom was scary. That’s because I was 10 years old. Then they thought that ‘it was scary’ because it had some ‘dark coridoors’ and some ‘flickering lights’. Doom was good because it had satisfying weaponry, skillful fluid gameplay, absurdly large spaces to run around in, no thinking required just instinct and reflexes, and tons and tons of stupid enemies who you could turn into soup.
    To save space here’s what sucks about Doom 3: Tacked-on PDA “puzzles” techno-babble recordings, time-wasting e-mails, LAME flashlight, annoyingly crap weaponry, Imps need too many hits to kill, zombie soldiers too fast, enemy shoots shotgun too fast, player shoots shotgun too F-ing slow. RELOADING?! why? so annoying, imp claws and big thing claws jerk you around disorienting, predictable spawning, TOO DARK all the time, boring boring boring levels, same same same levels, level intros like ‘welcome to the fuel injecting sector where we diffuse the hydrogen-helium-gold-chocolate fuel cells, take precautions blah blah techno-babble. Endless factories, labs and computer rooms, too many messages like “get to the outpost QUICKLY” “dont waste any time” “follow me QUICKLY” “QUICKLY” – there’s no F-ing time limit for gods sake. Spider thingies coming out of the walls. Spider thingies coming out of the walls again. Woop-de doo. You get 50 grenades because they’re shite. The shotgun is slightly too weak so if you dont hit a zombie soldier or an imp point blank in an exposed critical spot it still lives and shotguns or claws you in the face a few times while you cock the next shot. Shotgun reload too slow. Crap sound effects. Enemies ducking, diving, bobing, weaving, and they never miss you. I’m not lame at FPSs. It’s just no fun for me if I dont totally OWN the enemy and massacre them with elegance, rather than shooting randomly in the dark with a slightly crap weapon.

  38. Dai says:

    Doom3 isn’t nearly as bad as alot of you are trying to make it sound — not even close really! I first played it on xbox, now I have it on PC and can mod the living hell out of it! Anything you didn’t like is easily fixed via mod! (Nightvision, infrared, Co-Op, more weapons, slow motion, lighting, Gunlights, and much.. much more! Plus the ROE expansion adds more and more… but ROE aside you can get a mod for a doublebarrel shotgun for the first doom3 without the expansion, even a gravity gun — plus they all of this to ROE! :) ((Search: Perfect Mod – Last man Standing – Ultra / Ultrimate mod *mispelled*))

    Now aside from modding the game to make it 20000x better – the orginal game itself rocked! The PDA’s weren’t puzzles! Hell on xbox I didn’t bother with any of the containers – but it was purely awesome to flip on the video / voice mail and put the pda in my pocket while I listen, meanwhile walk around the room or reload all my weapons, search for more zombies ect… The PDA’s added to the story, the spooky aura, and simply something to listen to while you also read the emails getting a idea of the person who used to own the pda (PERSON *DATA* ASSISTANT!)God you really gave this game a chance to be good huh? Cheating, skipping the utterly short intro and talking scenes! — the pda’s added something to hear while your exploreing — or simply IGNORE THEM altogther! Its not required at all to read them! (You left out the Video PDA files, and even the little special things like how fucking scary that shit was, opening a door and POP one freaky 8 eyed fireball slinging freak jumps you and starts cutting you up – meanwhile your backing up trying to get it off ya right into a zombies punch as you fight for your life. Oh and the little things like shooting working computers up, or watching the tv news program that runs on certain tv’s throughout the game, some of the extremely cool other events I won’t spoil here, the special effects – like for instance one of the lesser cool things that occurs earily, is you can see before anything goes wrong on the station — a guy is fighting inside the medical bay near the start, if you look a little, they sedate him you look and hes burned all on this face — well later after hell breaks loose, you get to hear what the hell happen from the doctors pda, and even his co-workers pdas voice mail / emails like the station was once living and is now reaking with death and chaotic hell. Thats one of the less special things that occor, just as a example of one of the many neat things you see and come across… I’d like for you to stare at the bathroom window while your still near the beginning, after hell breaks loose, nice gift for you :))

    Neat little flings like that were all over the game though! It had a fair story, if your a pussy playing at 4pm talking on your cell trying not to become involved in the game — or on a shitty graphics card, sure it won’t be nearly as fun! Doom3 is there to pull you into a hellish story that scares the living shit out of you at every corner, and does a awesome job of it, quite a few weapons – pistol, shotgun, DoubleBarreled shotgun(ROE/Mod), machinegun, grenades, flares(Mod), gravitygun(Mod/ROE), arifact, artifact2(ROE) plasma gun, flame thrower (Mod) , BFG, Railgun(Mod), and a few more!! Choices you say? I say you throw the game on something over recruit(aka wimpisme) difficulty! Trying to stay alive on marine or vet / nightmare includes enough choices to it, like trying to stay alive – period! Trying to save your ammo, which you’ll find very little of resulting in actually haveing to make snap choices on exactly what your going to do – before its to late, and from alot of the posts who say they hate the game, it sounds like they all threw on all weapons cheat (The orginal post addmited it) and probably god mode, which would make any game shitty. Speaking of which.. THE FIRST LEVEL TOOK NO MORE THAN 5 MINUTES!
    Don’t want to sit through alot of the talk? press esc…
    wow that was so hard and annoying to sit through huh?
    seems like all the haters of doom3 simply played on recruit, with all cheats on and wondered why it was so easy! For instance, your not suppose to be ABLE to shoot your teammates at the beginning of the game… wonder why when you cheated for a weapon and killed them they didn’t ‘care’ .. hmm maybe because you ‘shouldnt’ be able to?

    Alright, well point is really this : Haters are usually pussywiped dudes playing at 2pm afaird of the dark. The only real downfall of the game is after I beat it for the 20th time, I wished I could see the enemys a little more as I gun them down, well the “Perfect Mod” solved alot of it, added in slow motion, made all the weapons more realisic, replaced gun sounds, added in more weapons like the gravity gun, made weapon damages extremely more realistic, made the weaker zombies have a LOAD of health, since their zombies why would they die when you shoot their feet or chest right? Well now that does crap for damage, load a entire clip into their chest and it MIGHT kill them.. very unlikely with this mod now though, splattering their brains is almost the only solution, same with the vsec zombie marines. — Slowmo adds to the killings, playing it on nightmare useing slowmo often is still extremely hard due to this mod also adding in realistic damage, mostly takeing you from 200 health to 25 from a vsec’s shotgun at close range, or a lava fireball nailing you in the head is bound to kill you. Plus the enemys are smarter – dodgeing much more, and makeing you need to be smart to overcome – plus adding in even more enemys – not to mention removeing some of the more humorious emails with more serious ones to add to the games depth – nightvision added in by the ultimate mod, for those who want have beat it a dozen times and would like to the realistic deaths — not to mention the gore and no gibbing mods :)

    Doom3 + “The Perfect Mod” = Best FPS Ever. Simple as that.
    Doom3 + Roe + Perfect Mod = Unbeatable.
    I own both halflife 2 and doom3
    Heres what I say…
    1 out of 10: 1 lowest, 10 highest.
    Doom3 : Halflife2
    Story: 5 / 6 (Neather had much of a story really.)
    Graphics: 9 / 7
    Gameplay: 9 / 8
    Replayabity: 10 / 10 (endless modding possablitys)
    Mods: 10/8
    Ending: 8/4
    Expansions: 7/? (HL2 is comeing out with one though so 7 points for it anyway!)

    (Ultimate/Perfect/Lasersight/d3enchanced/shitloads more that I can’t even list, as they were mostly included in the perfect mod… vs. HL2Substance mod as it was the only decent one really. Though a few others were ‘fair’)

    *Result: Doom3: 58 – Halflife2: 50*

    Thats my quick 2cent votes, I loved halflife 2 don’t get me wrong, but I’ve replayed , and still replaying doom3 alot more– actually found this post as I was searching for my laser target light — basically makes your gun emit a laser for a crosshair, rather than haveing a crosshair, different lasers for each weapon, and they are actuall lasers that can be put on a enemy in the dark and you can somewhat tell if its moveing or not, very cool, better than useing a gunlight mod for the first 20 times beating the game :)

    mm rambleing on for 15 minutes on how doom3 rox :P
    sooo.. ending comment.. doom3 rox!
    http://www.thepiratebay.com
    google azureus, googleing alcohol 120%, download doom3 install – download update – download mods – unplug your internet – play! :) :P and don’t forget to seed your downloads to help out others :P
    *I do not promote pirateing any software or anything of any kind!*:) I was refering to downloading … wallpapers and stuff off that site :) later!

    *Doom3 owns all at this point :P*
    Dai dai dai dai dai dai dai dai dai dai dai dai dai dai dai
    This post was brought to you by uselesshourlongrambles.doom3.pointlessto.net

  39. None says:

    Doom 3 ROCKS and suk my dik if u think hl2 is better.

  40. thedude says:

    get a life Jon, the guy sold out. look at the movie and what a waste that is. defend it all you want. the proof is in the dollar. Go see Doom the movie. It is pointless and not anywhere near true gamers find the doom or quake universe. Big f to hollywood for getting to the kid’s ids minds.

    The game sucks just like the movie.

  41. Howard says:

    Doom 3 is a long game and gets boring. Repeats to much. Level to level the same. Never a change. What were they thinking when they made this game. Same monsters pop out of the dark and 2 many of them. Need more story and at least once would like one of the people you come in contact with to come with you armed and ready to help. On and on and on same ol thing. Level to level the same. Im glad i finished the game so i could uninstall it. Glad i paid only 19 bucks and not 46. It pays to wait. People who wrote the story line must be the same ones that are in Hollywood now, No talent,no brains and all on drugs. LOL How

  42. Weeble says:

    I found the game much more fun than most people, it would seem. I read through most every post here, and have a number of things to add. Where to start?

    The biggest complaint was a lack of storyline. Well, it’s a FPS, it’s not MEANT to have a deeply involved storyline. How many FPS’s have? But even the complaints against it are out of tune. It has much more storyline than it’s given credit for. You just have to read all the emails, listen to all the voicemails, etc.
    In-depth storylines are for RPG’s. Too much story kills FPS’s. Come to think of it, how many games actually had a good storyline to begin with? Sitting here, I can’t really think of any. Sure there are loads of great games, but were their storys enveloping or original? Not really, no. If you want a good story, read a book. You won’t find one in a game.

    Secondly, the lighting issue. I LIKED that it was dark. It was a refreshing change to actually have to use a flashlight once in a while. It added realism. Most games hold the players hand, adjusting lighting to make things easier for you. Did you honestly expect a station on Mars, overrun with demons, with power failures and such, to have rows upon rows of overhead lighting to make it easier for any humans that happened to survive to wander around? I think not. It adds to the suspense. People fear what they can’t see.

    Thirdly, the whole demon-spawning-everywhere thing. Bad thing? Hell no! It keeps you on your toes! The game doesn’t allow you to relax. There are no “safe” rooms. You can’t just clear a room, then wander in aimlessly and expect not to be attacked. You’re constantly on edge, waiting to be ganked.

    As for the game not being interactive enough, not enough buttons to press and so on… that’s actually a problem for you??? Since when does that add anything to a game? “omg I can totally activate this drinking fountain and water comes out!” or “wow I can really flush the toilet!” or “I can actually play pool!”?? Since when do such trivialities add ANYthing to a game? It gives you a moment of surprise that they programmed the game to do something, then you move on and forget about it ten seconds later. Besides, there were such things, albeit in small quantities. The lockers were a nice addition, and I got a kick out of Super Turbo Turkey Puncher 3.

    I will concede the point that they didn’t give the player very many options regarding which direction you could go to get to your objective, but to be honest I didn’t even notice untill reading these flame posts. I was too caught up trying to keep my ass alive to care.

    I play the game in the small hours of the morning, when the kids are asleep, all the lights out, with my headphones on, and it freaks me out. I played through it once, and just started it again. I stumbled across this looking for locker combinations, hoping to find one for the weapon locker across the hall from Marine Command in the very beginning, but so far no dice.

    I just have one suggestion before you take a side on this. Play it for what it is. Don’t try to compare it to other games. That’s not fair. There will always be better games. Enjoy it for what it has, which is a lot more than most people give it credit for. Remember a lot of people put a LOT of hours and hard work into this game, and appreciate the effort.

    Games are not meant to be life-changing experiences. If you don’t care for it, well, then it just wasn’t to your taste. Move on, try another, and most importantly, HAVE FUN!! That’s the whole idea, right? :)

  43. Komodo says:

    I’ve gone through all of these posts made by you people in the past and I must say one thing. Those who are arguing over simple little things as storyline and repition, well you are right on some level. Me, I found some cheats, killed all things in the level using Noclip cheat and than spawned all my own creatures and surprises. Sure this seems boring but I usually leave the game after that and come back later having forgotten where I placed almost everything.

    A second thing I’d like to say is to Ed Black or whatever his title is; The truth is you can shoot people at the very begining of the game, hell I’ve done it near that big ass crator in the center of the hangar. I spawn soldiers or whatever, use the ‘give all’ cheat and put a bullet in their ass just to watch them flip over the railing and fall to their doom.

    I love the game myself, if I feel pretty pissed or something I just start the game and go on a GOD mode killing spree to let off the steam. I suppose like some have said, you have to be in the mood to play the game. Considering I have made a small booklet containing all the spawnable creatures and items to make the game abit more interesting and wierd, I enjoy the game more. The game isn’t total shit like some people say, I think those who say that just want to bitch about something.

    Keep in mind that everyone, including you, are allowed their opinion and I’m not going against that. I guess I’m just putting in my two cents.

    Graphics are great, sound and music as well. Storyline could have been abit better. Considering once I get my degree, I’ll be going into the video game creation field, perhaps I can start taking requests on what type of game people want to see and than up it 10 fold.

    I give Doom 3 a 8/10 on its on level considering the graphics, sound, and all over character interaction but when I change it up to my own style a 10/10 is awarded. I love spawning soldiers infront of large drops in a point of a game or at the top of stairs before blowing their ass away XD!

  44. MORROWIND356 says:

    WELL IF YOU THINK THIS GAME SUCKS YOUR REALLY STUPID THE GRAPHICS AND DETAILS ARE BETTER THAN DOOM 1 AND DOOM 2 I MEAN LOOK AT THE BIG DIFFERENCES.THIS GAME IS REALLY AWESOME IT HAS NEW MONSTERS SOME NEW WEAPONS AND ITS FINALLY 3D.READ MY MESSAGE R.E.T.A.R.D.S. THIS GAMES DOES NOT SUCK YOU DO!!!

  45. michael says:

    this game fucking rocks so all the people that hate it can go fuck there mom or dad

  46. Vas says:

    I give this review a 2/10. 1 point for loading Doom 3. 1 point for loading Half Life 2.

    Complaints: Lack of plot. Lack of environmental puzzles. Repetitive killing.
    Doom 3 Synopsis: survival/horror first person shooter.
    Conclusion: The reviewer doesn’t like first person shooters. End of story. If he wanted so much of an open-ended, interactive game, he should go out and buy a game from the Elder Scrolls family.

    If the reviewer had taken the time to play the game before scampering off to look up the cheat codes, he may have realized that a good majority of the hostile encounters are puzzles in and of themselves. Plowing through the beasts with full ammo and god mode is what makes the game boring and monotonous.

    If the reviewer had any kind of background in the first person shooter genre, then he would have realized that the plotline of Doom 3 is relatively well done. There is a mystery to be unravelled. There are characters with personality and decent voice acting. You are given more meaningful objectives than “find red key”. Pay attention to the cutscenes rather than hitting Escape, and you would notice such a thing.

    It irks me when people skip the cutscenes then complain of a weak story. Then use cheat codes and complain that the game is too easy and boring. You brought your pain upon yourself.

  47. Florian Hahn says:

    Doom 1 and 2 were kool i havnt even played doom 3 cos its all basically the same plot as no1 and all theve changed is the weapons and the graphics .. fuck forking over a 100 bucks or so just download the original from http://www.dosgamesarchive.com

  48. 13579 says:

    Doom 3 rules. mostly because of what vas and the kind person that said they spent 15 minuits typeing their review.

    and what the fuck was that thing in the bathroom mear (SP?)

    it was 2 am and i think it would be cool to see my self in the mear (SP?) and see tis dark after hell is freeed. So I turn on the flashlight. Hey, I look cool….wate, whats taht……WTF!?!?!!? AAAAAAA!

    was that sargent kelly that had their face melt off or whatever happened? i’m almost too scared to go back and look again…..not jokeing.

  49. Mad Samuel says:

    I can almost guess the age group of each post . Most of the posts saying “anyone who thinks doom3 sux is a fag!!” , must’ve posted during spring break . It was good too see more mature posts that were pro doom3 though . Yeah the game is annoying , but I just wanna sum it all up in game chat lingo .
    0H N0Es!!!1 1ts dark in here !!! J000 L000se b10tch!11 .

  50. 13579 says:

    LOL, very nice mad samuel.

  51. Erk says:

    Really now people, it’s a fucking DooM game! The entire point is to kill shit! If you bought this for an innovative storyline I want you to slap your fucking self RIGHT NOW, because you obviously lack the brain cells to think about the DooM franchise and what it is famous for. REPITITIVE KILLING. Dumbfucks.

  52. Tainted Whispers says:

    No, seriously. Are you out of your mind? Doom 3 is awesome. AWESOME. Who needs a story? Kill, kill, kill. That’s the point. Go read a book if you want a story. Doom is for demon-slaughtering madness!

  53. 13579 says:

    The only game i play for its story line and cut sceans is the metal gear solid series, which totally pwns doom in some ways, and doom owns metal gear solid in some ways

  54. Katyusha says:

    Pretty much just live every other doom game, only better graphics and lighting effect. What my number one problem with the game is the flashlight, apparently there’s no ductape in this space sation to tape it to the rifle, or atleast have the pistol and flashlight out. I suppose it’s suppose to add to the “effect” but unless I’m a one handed gimp I should be able to hold them.

    I didn’t really plug this game in to play Oblivion, where almost everything is intereactive, there’s open ended quests and its pretty much an open ended game. I played because its a survial/horror game, which isn’t as frightening if you just run blindy through it and don’t let the computer have a chance to jump you. This reviewr decided to go deeper into the aspects of the game that he did not enjoy, unlike most company’s who are like ” This game isn’t that great, howver if we say it sucks then we’ll get our funding pulled”.

    To put it simply, Doom 3 added nothing new to the genra other then scaring the graphics/atmosphere. However I don’t really think Halflife 2 added anything to the fps genra as well. Other then picking things up and throwing them at your enemies, useless, it was just Halflife 2. Which wasn’t bad, however ask yourself this. What if you started playing doom 3 and they changed everything? Would you still complain that its ” plain old Doom” or would you complain that its not ” plain old Doom.”

    To give this game a score, I would simply rank it 5/10. Average, nothing to special about it, yet it still stuck to the Doom style atleast.

  55. 13579 says:

    Pretty much just live every other doom game, only better graphics and lighting effect. What my number one problem with the game is the flashlight, apparently there’s no “ductape in this space sation to tape it to the rifle, or atleast have the pistol and flashlight out. I suppose it’s suppose to add to the “effect” but unless I’m a one handed gimp I should be able to hold them.”

    Exactly what my friend was saying.

  56. 13579 says:

    Pretty much just live every other doom game, only better graphics and lighting effect. What my number one problem with the game is the flashlight, apparently there’s no “ductape in this space sation to tape it to the rifle, or atleast have the pistol and flashlight out. I suppose it’s suppose to add to the “effect” but unless I’m a one handed gimp I should be able to hold them.”

    Exactly what my friend was saying.

  57. Jon says:

    Well I love reading posts like these LOL. I think Doom 3 was a very boring. I quit after about 3 hours of playing. I just didnt get interested in it. I love all the quakes and other dooms but I somehow felt let down by this. Not to sure why.

    P.S. rating for video games, movies, and cars are just a bunch of horse poop.

  58. jon says:

    oooh yea…pdas suck, no way even close to being “scary” like doom 1 and 2, WHY DO YOU NEED THE F*CKING EXPANSION PACK TO GET ALL THE F*CKING WEAPONS?????????????????? and real marines use flamethrowers as flashlights. period. and i hate most storylines especially in FPS so I cant even tell you if it sucked or not..im just there to kill crap.

  59. Steve says:

    DOOM3 scared the shit out of me… the graphics were amazing and the sounds made me shit my pants… it is true that you did not have choices but it wasnt that bad just repetitive. I agree that the game would be a lot better if you had choices.

  60. Steve Bergman says:

    I like the game. But one thing you did get spot on is the drudgery involved in going through all those boring, “need a life”, people’s email and voice logs to get the cabinet codes. Oh. And also paying $75 to be forced to sit through several meetings! Yeah! After sitting through meetings all day at work, that’s what I wanna do!

  61. HardTurdz says:

    DOOM3 rawks bedder an ur moms cooter! Anybody say it sux should get a hillbilly kick to ther hed!

  62. fuck doom 3 says:

    DOOM 3 IS FOR FAGS ONLY…….THE FUCKING SHITTIEST GAME IVE EVER PLAYED IN MY LIFE….ITS LIKE I CAN READ WUTS GOIN TO HAPPEN NEXT ..LIKE…YA I KNOW I KNOW I KNOW THERES MONSTERS N THIS ROOM AND O YES I KNOW WUTS GUNNA HAPPEN NEXT N THIS ROOM..OMG WUT A COINCIDENCE..PLZZZZZZZZZZ

  63. Someone else says:

    Of course you enter a room and shoot.That’s what an FPS is. The game is suppose to be basic. It’s a flatout FPS, instead of counterstrike, or Enemy Territory.That’s how ID wanted.Nothing new that strays away from the original Doom 3 gameplay.Run, shoot, don’t get killed. It’s not suppose to be anything to new, like adding in vehicles, or mount yourself at a special gun that CAN’T MOVE! That game was made for the fans of Doom 1 and 2, to play how Doom 1 and 2 is.More examples…
    Halo1/2-Run, enter a room, shoot aliens.
    Half Life 1/2-Run,enter a room, shoot monsters
    Quake 1/2/3/4-Run, enter a room, shoot monsters, other players
    Doom 1/2/3-Run, enter a room, shoot monsters.

    Look at Halo 1, and 2.Besides graphics, and a few weapon changes, did they add anything?2 new vehicles. wow.They didn’t add something different to the game besides a close range combat weapon.They didn’t add a full map mode where you’re in like a space ship for one complete level killing any other alien in space ships in outer space. You have to face the fact, that It’s suppose to be a more graphical Doom 1-2.

  64. Doom 3 just doesn’t have much strategy and tactics to it. That’s what it needs.

  65. Brain says:

    I liked Doom 3. I liked the story. It’s a great combination of sci-fi and horror. The only way I survived the horror and the revulsion of the gore and violence was to ‘become’ a Space Marine and decide that everything was a target and that my only concern was having enough ammo. It’s a FPS, the repetition is expected. I happened to like the PDA story-line, the video disks, the back story. It broke up the monotony of the killing. (It’s killing from the p.o.v. of sitting at your desktop PC, it’s “surviving” if you let yourself get immersed in the game.)

    I liked the funny ads on the walls, “Changing the Face of Mars” with a picture of The Face on Mars at Cydonia (as imaged by Viking 1 in 1976). And then to find out that the research lab has been excavating a lost civilization under Mars… Don’t you gamers know that there IS a lost civ under Mars!? Cydonia? The D&M Pyramid? The whole portal to hell thing is just MJ-12 propaganda to keep you scared of aliens. The alleged “danger” of exploring outer space, don’t got to outerspace kiddies, you might find hellish demons there! When, really what we’ll find is exotic ET technologies that could solve our environmental problems but upset the geo-political oil power game! We might also find truths that question the story we tell ourselves about our human origins, not so far from the truths in the last few PDA’s in the D3 game. Great stuff!

  66. Main_bit says:

    DooM 3 , beautifull but boring and slow unlike the sooooo fun DooM 1/2 !

  67. Someone else says:

    Lucius, you say Doom 3 needs more tatics in gameplay.Not really.Doom 3 wasen’t made to be a tatical game. You shoot, you kill, you run.A classic FPS with an updated look to it.

  68. Smarter than you says:

    Heh, Doom3 isnt just about an awesome game that won game of the year before and after it’s release, it about the engine. You know, so games like quake4 are made not to mention the next gen we will see for years to come.

  69. Dale says:

    Some of you people are losing the point, you dont play a first person game for choices or interaction, you play it for the atmosphere and the killing of monsters, who cares about the story, and any one who agrees with should try the “serious sam” games, They are like the original dooms, except the monsters look realy wierd and its in egypt, but the graphics are ok and youv still got futuristic weapons, find it on ebay!

  70. Fuck says:

    Fuck you all you know. Doom 3 fucking owns you, get a better comp and some fcking maps in there.

  71. Why do u care? says:

    Doom3 is still an Ace game even if its not perfect, Hell what game is?
    Play it for what it is then think about writing a review instead of slagging off a good game,
    You never commented on the strong points such as the sense of lighting and sound, the sudden rush as a large group of monstars swarm at you,the touchscreen interactive style and the reinforcing of the “LONE HERO” idea

    ok it doesn’t have that good a story, most of the game takes place in the dark,The monstars have next to no intelergance but would you if you suddenly got teleported to hell? I don’t think so.

    Try out a few mods and maps and you WILL be hooked on it.

    Boost the sound to max turn out the lights and THEN you will see what Doom3s all about.

  72. DashW says:

    Although Doom 3 is a hugely linear game, it is not designed to be called a work of art, nor is it designed to be re-played more than once. Doom 3 is a pure and simple horror shooter, designed to be played once and once only in the dark, preferably with surround-sound or headphones.
    When played in this way, Doom 3 becomes a harrowing experience. Those less experienced with horror will find the passing conversations (most of which you don’t have to listen to), quite disturbing and unnerving. Machines will start to sound like monsters hiding in the darkness. Creatures, when viewed for the first time, will appear as horrific abominations. The unexpected scripted scares and monster appearances will also set your nerves on edge (“save me”), and nothing will erase from my mind that nightmarish encounter with the new improved ‘Sarge’.
    It is most important to remember that this is NOT a tactical shooter by any stretch of the imagination. This is a one-trick-wonder of the Survival Horror genre, and woe to those who treat it as anything else.
    It is also important to note that all of your criticisms of Doom 3 are equally applicable to the original Doom, and yet this game retained a huge cult following despite its similar lack of choices, because it was nothing more than a bloodlust-quenching festival of gore and destruction, and THAT is all Doom needs to be.

  73. David Fabrega Maestre says:

    This is NOT TRUE, DOOM 3 is the best of the games and i play with this game everyday, and i am very hapy with them, i’m not a novice, i have playing games from 1982. You have not understandit the feeling of this very good game.

  74. Flynn Taggart says:

    i like how you affectionatly refer to this game as Dogshit 3. because thats what it is a big steaming pile of dog shit. first of all the monsters dont even closely resemble the old school doom demons. if you guys wanna see what doom 3 shoulda been like go download JDoom, its a 3d rendering of all the old school maps and demons, it adds light values and awesome 3d textures. in my opinion they should have just made the old characters with scarier features liks JDoom adds. oh and if somone will mod Dogshit 3 to make the old school maps and characters, and weapons. i mean comon the cyberdemon was utterly pathetic i remember when you used to have to fight him with a full pack of rockets or else youd get your ass kicked, this pussy couldnt even take a civllian, i mean fuck some of the earlier bosses were harder.
    if you wanna make Dogshit 3 worthy of being called doom you need several things Aracnatrons, SpiderMastermind, Specters, Pain Elementals, Real hell knights/ Barons of hell. and shit if you want new monsters just read the fucking books there more than enough to toss in there. in the words of a true doomer WHAT THE FUCK ID SHITWARE
    FUCK THE PLOTLINES AND PUZZLES GIMMIE MY OLD DOOM BACK AND STOP RAPEING OLD GAMES

  75. An Alien says:

    A message for all of you guys that think that Doom3 is an orrible game:

    TRY TO USE YOUR BRAIN BEFORE WRITE SHIT AS I READ IN THIS PAGE.

    An example:
    “After the first five minutes, just walking around listening to stupid “welcome to mars” messages, I got bored, quit the game and deleted the demo.”
    WHAT!? are you joking man??? It’s impossible, i can’t believe that you done it! It’s Crazy!!!

    and remember pal: Chiudete il forno. ;)

  76. KarZaK says:

    Doom 3 is by far the scariest game i ever played,if idiots play the 5min intro and say its shit they probably have A.D.D. because playing a game that long and saying is crap is just like hearing the intro of a song and saying its shit.

  77. melvin says:

    People say that Doom3 is scary. But believe me folks, IT ISN’T! ITS THE FUNNIEST GAME EVER!

    IT SUCKS

  78. reaper says:

    i must agree that doom 3 has some parts that repeat but still its what makes fps SO freaken cool… so what if its gun and run…thats what its supposed to be like…and dont forget thats its just A GAME and in games you have to blow shit/people/monsters up…… so get a life or stop playing fps…..personally i love this game…….!!! DOOM ON brothers

  79. Doom4ever says:

    you know nothing of it, nothing at all, ive been a fan of the game for a long time, and i can tell you it has an effing storyline!! I see you obviously know nothing of it and probably never will, im not gonna sit here telling you how much you are wrong because i will have to write about 2 pages of text. GO REAPER!!

  80. Yeah but doom 3 isn’t fast paced and fun like classic doom.

  81. Morara says:

    [“Doom 3 looks good, yep. But that’s it. The graphics and sound are excellent. But the gameplay is pathetic: Enter room, monsters attack you, kill them. Repeat.”]

    Just like 90% of the first-person shooters. Only a few exceptions like, say, Half-Life 2 do add a few parts where the gameplay differs a little, like when you have to drive vehicles and stuff.

    [“Sure, the id folks added a basic storyline (you’re on Mars, demons have invaded the base through a portal, blah blah blah). But like a porn movie, the “plot” is just tacked on to have something there. It doesn’t add anything. Enter room, kill everything, repeat.”]

    Some first-person shooters don’t even have a story. Just “Enter, kill, repeat”. Be glad that you actually have some story to grasp and actually learn more as you progress.

    [“First of all, you have to spend the first 15 or 20 minutes not just viewing the backstory, but actively participating — walking where you’re told, standing where you’re told, etc. — all so you can listen to these characters yammer on. It adds nothing to the game, but there’s no way to skip it.”]

    T
    I don’t recall ever being told to stand somewhere. But oh well… If you’re ever forced to go to the army I wanna see you complain about being told what to do.

    [“I got so sick of it I looked up the cheat codes online so I could get myself a weapon, then I shot everyone I encountered, including my superior officers. No one seemed to notice the trail of bodies.”]

    You cheated to get the weapon, Einstein. You weren’t even supposed to be able to kill those people, so of course a reaction to that wasn’t on the programming. Duh.
    To the person mentioning the “Talk” action and the impossibility to kill humans, just go back a few steps until you’re far enough not to trigger the Talk action. Point at the guy and shoot. Yay.

    [“If there was one important locker that you needed the combination for, this would be an OK puzzle. But none of the lockers are critical, and the puzzle gets old after the first two. Then it’s just an annoyance — the “a-ha” moment of puzzle solving isn’t there; it’s just a chore.”]

    True, opening the lockers isn’t critical to progress and you can ignore all lockers altogether. But it’s useful to be able to collect extra ammo/health/armor from time to time, specially on higher difficulty settings.

    [“So you travel through the game, ostensibly being given instructions via radio (e.g., “Meet up with Bravo Team!!!”), but those instructions are meaningless: You don’t have a choice. The pathway is, for all intents and purposes, two-dimensional. You go forward not to meet Bravo Team, but because you can only go one way.”]

    Those messages from the Sergeant are merely for mood-purposes. It gives you the feeling that something is happening in the background; that other people are around the base struggling to survive.

    [“And that’s perhaps the biggest of Doom 3’s downfalls: You don’t have choices. You have to go this way, you have to push this button, you have to climb here or jump there.”]

    This is a first-person shooter, not an adventure game. And this isn’t entirely true either. Like it was said before, there are (few) ocasions where you actually have choices, at least one or two affecting the gameplay (different path, monsters and weapon drops). No, this isn’t a valid argument, because ALL first-person shooters are like this. It’d be the same as bashing a single fighting game because you can kick someone’s teeth pressing a single button.
    (NOTE: This was merely an example and not meant to be taken seriously. I actually love fighting games.)

    [“You have a gun that can blow apart some walls but not others; again, you can only perform the specific actions the designers have decided to allow. In contrast, a game like Half-Life (another first-person shooter) has weapons that do other things, like pull things towards you, or let you climb up a wall.”]

    In any game, be it a FPS or not, you can only preform the actions the designers allowed you to, unless you mess around with the game’s source code and add extra stuff. If you bash Doom3 because of this, then you must bash all games ever created.
    Also, it’s common sense that not everything can be blown apart with a single weapon. Try shooting a watermelon with a shotgun, then shoot at a concrete wall with the same weapon. Noticed anything?
    As for Half-Life 2’s Gravity Gun, you can’t call it a conventional weapon. Weapons are used to kill (or otherwise harm something), not to “do other things”. Alas, you CAN use the Gravity Gun for other things, but that’s an exception to the rule. Have you ever seen any other WEAPONS that do different things other than causing damage?

    Again, your arguments are invalid.

    [“Half-Life 2 also lets you pick up objects, so you can throw bottles at monsters, or drop 55-gallon drums on them from above. Not a lot, but way more than Doom 3.”]

    Just because you can do a certain action in one game it doesn’t make another one crap because you can’t do the same in it. You fail.

    [“Another annoyance of Doom 3’s is the seemingly ever-spawning monsters. Some of them just appear from nowhere, so you can’t clear a room out.”]

    Invalid comment once again. Type ‘listmonsters’ in the game console and you’ll see that each level has a set number of monsters, not an “infinite ever-spawning” number. This code allows you to see a list of every monster in the level you’re currently on and each monster’s current status (dead, alive, idle, etc.). Just because the monsters can teleport (and it IS mentioned in the game that they have the knowledge to teleport) it doesn’t mean that they are infinite.

    [“For example, you have grenades — useful for tossing into a room before you enter… you would think. But in Doom 3, it often doesn’t matter. The rule seems to be, if you don’t see the monster you can’t kill it, even if you throw a grenade two feet from where it’s hiding.”]

    Just because you lack the skills to do such a simple action, it doesn’t mean other people lack them too. I did that a lot through the game, specially on the last levels.

    [“This lack of logic — monsters that spawn where they want to, and others that can’t be killed because, I suppose, the gamemakers didn’t want them killed till they got a shot at you”]

    Again, it is explained in the game that the monsters have the ability to teleport (and humans were trying to copy thatr ability). Monsters invincible until they saw you? Not on my game… Sure, on most occasions you are the one being ambushed, but you can kill MANY monsters without giving them the chance to realize what the heck hit them and from where.

    [“There are other things. The room abound with stuff — computer terminals and the like. But they’re almost always just decorations. You can’t interact with anything except the few items you have to use. For example, let’s say you have to use a computer to extend a walkway. The computer will have a single button: “Extend Walkway.” There’s no challenge, no choice, no nothing. You push the button and that’s it.”]

    At least there’s interactivity. And damn, I’m glad that the base has easy access to (almost) all areas for everyone. Would you imagine what it would be like if you had to hack into a computer panel everyday, all the time, just because you wanted an elevator to switch floors? Too bad they didn’t have time to make everything harder just because everything around them was turning into Hell. [/sarcasm]

    [“Even when I found a way to interact (using the cheat codes to get a weapon during the exposition and killing all my comrades), the game doesn’t care.”]

    Again… If you’re not supposed to have a weapon that soon in the game, of course a proper reaction for that act wasn’t programmed. Are you that used to cheating in videogames that you expect reactions to things that would otherwise be impossible to achieve?

    [“If id ever wants to create Doom 4, it needs to hire a puzzle person or a game person. Someone who will add choices to the game, allow you to follow different paths, and most importantly, allow you to deal with things in different ways.

    Maybe you have a rope you can use to cross a chasm if you can’t find the “Extend Walkway” button. Maybe you can lay a trap. Maybe you can approach a space different ways — climb the outside or go through the roof.”]

    Okay, I do agree with this. The game would be much better if more would be added to it. But when you play any game you can’t automatically assume it’ll have perks that aren’t usually in games of that genre.

    My say in this is that Doom3 is not a bad game. I liked it for what it is: a dark, somewhat scary-feeling FPS with some interactivity. Just because it wasn’t as good as Half-Life 2 (which is, in fact, the best FPS I ever played) you can’t be so hard on it and say that it simply sucks, when I see that many of your arguments weren’t really valid and you hadn’t played enough to say half of the things you said, despite what your friend had told you. Heck, even Half-Life 2 isn’t perfect. You’re also forced to go forward and aren’t given much choice either.

  82. ghost says:

    Doom 3 isn’t a very bad game. This game is meant to be scary and scare the sh1t out of people… Some people like that. You don’t have to make choices in this type of game.

    This game is average. Once you get used to all the scary stuff then, yeah.. it gets boring…

    jpoc says:
    I just downloaded the demo and had a go. I used to love doom and doom2 – played them all the time. Doom3 is just total boredom. After the first five minutes, just walking around listening to stupid “welcome to mars” messages, I got bored, quit the game and deleted the demo.

    That was only the first level… and you probably went further but chickened out after the first few zombies… :P

  83. Lady Gray says:

    My bigest problem with doom 3 is how they completedly downsized the number of enemies you faced at once. In the previous dooms it was like a literal war, dozens of mobs at once coming at you.

    In Doom 3 it’s nerfed down to just 1 or 2. They upped the graphics so much at the expensive of the doom feel of the invasion.

    If they;d kept the # of monsuters aobut he same as the rpevious dooms and upped the lighting so i coudl actually **see* how cool what I was shooting at looked like It’d definately be better.

    As it is, other games like Quake 4 are just plain superior on every front.

  84. DeadorK says:

    Everyone who doesnt like Doom 3 just go play another game. Doom 3 is awesome! Its got suspense and horror in it mixed with violence and an interesting back story. Its an FPS who needs interactivity? Want Interactivity? go play Fable or Oblivion you freaking morons. Doom 3 owns, its one of the few games that allows you to shoot flesh of things and isnt banned or despised by critics and game raters.

  85. oblivion says:

    I see where he’s coming from. In original doom, you had a vast complex to explore and you needed keys to get through doors. The key to a particular door may be all the way across the base. You literally had to run all over the place to get where you needed to go. It was much less linear, more like a maze. You weren’t led around like a bull with ring through it’s nose (no offense to you who have a ring in your nose) Original had secret areas, and you had to be observant to see the door or find the trigger (especially with the graphic quality of the time).

    One big problem with ALL FPS games (even original doom) is the monsters always spawn in exactly the same place. If a monster kills you, you know exactly where he’ll appear when you restore. Haven’t game programmers heard of a random number generator? Having monsters spawn in a different location each time you cross the trigger would increase the replayability of a game by %500. In fact, they could actually change the location of the trigger, this would add another %500. All of this gets to predictable and tiring.

    I enjoyed D3 the 1st time I played because I play in the dark and it was spooky. A couple of hours of play and I was afraid to go down the hall in my house to use the bathroom. But after that, I know what’s going to happen. No point in playing again.

    Those people who say D3 is a “awesome” are simply lacking in imagination. We should not berate them. We should pity them. What if they recreated original Doom with todays technology? What if they threw in some random number generators? That would be an “AWESOME” game! And infinatly replayable.

  86. oblivion says:

    Oh, I forgot a couple of things.

    The whole PDA thing SUCKS MY D**K. This is the lamest “puzzle?” ever put into a game. I deal with prodigious amounts of email in my real life. I don’t need it in my games. I’m actually suprised (or maybe disappointed) that not one PDA had an email advertising “Increase the size of your penis”. I get about 5 of these a day (are they peeking?). Are all of the marines on Mars selected because they are already huge?

    Second, even today, many military weapons have either a built-in light or fittings for a flashlight. 200 years from now they have forgotten this idea? This whole flashlight OR weapon thing is just plain stupid. Go ahead, courtmartial me, at least I’ll be alive. I ain’t going in there without a HUGE ASS spotlight on my weapon, Sarge. I found a mod to address this, but it should have been built into the game. It’s to dark to see the beautiful graphics.

    Ok, I think I’m done now.

  87. oblivion says:

    One more thing.

    Azure says:
    Wow, you people are morons. Stop breathing my air.

    Is that pro or con? You must be more specific.

  88. oblivion says:

    One more thing.

    “Toofbrush says:
    I bet you asses couldn’t make a better game. And if you hate it because it gives you no choice then you must hate about 90 % of all video games.”

    I don’t “hate it”. It was fun 1 time. I just believe game programmers are too involved in the appearance and smoothness of the game and not concerned enough with the nuances that would make a game truly interesting and replayable. The best game ever to be created would be different every time you played it.

    I don’t believe this would be hard to do. A few RNGs in the right places could change the monster spawn locations, secret areas, available weapons, etc. If properly written, even the maps could change.

    Some interactivity would be nice as well. In Star Trek, it seems the entire ship is configurable. They are always shunting one thing to power another. A little of this would make a game more interesting.

    I paid $50 for Doom 3. I would pay $75 or more for a game that included the things I have written about. I believe that if you start creating with these concepts in mind it would not add so much extra complexity as to make the project undoable.

  89. Uncle_Martin says:

    My guess is the reviewer here crapped his pants and judged the game on what was present afterwards.

    It may not be groundbreaking or realistic, but it was a fun game that had some pretty good scares and who really cares about realism anyway? I play games to escape realism. If you had judged the game based on it’s technical and artistic merit and not what you expect every game to be, then you might have enjoyed it too!

  90. Mes262 says:

    doom 3 rocks. period. dont like it, go play something else. not gonna say why it rocks cause everyone else said why it rocks. its challenging, has an above average storyline for an fps, and has tons of secrets. actually try to play it and youll have fun

  91. DooMest says:

    Well let me take this thing bit by bit.
    Quote: Doom 3 is a very bad game. Possibly one of the worst I’ve played in a long time.
    Me: Try FarCry or Halo 2 then come back and tell me which is worse.
    Quote:I’ve been playing it for several days now, an hour or so at a time, and I’m about halfway through. I wondered if it was going to get any better, but McGregor, who played through, says No. So I’m comfortable saying what I’m about to say.
    Me: Finish the game. Name me any absolutely flawless FPS.
    Quoteoom 3 looks good, yep. But that’s it. The graphics and sound are excellent. But the gameplay is pathetic: Enter room, monsters attack you, kill them. Repeat.
    Me: Someone mentioned before. What about Half-Life, Halo, COD, ect. It’s call First Person SHOOTER for a reason.
    Quote:Sure, the id folks added a basic storyline (you’re on Mars, demons have invaded the base through a portal, blah blah blah). But like a porn movie, the “plot” is just tacked on to have something there. It doesn’t add anything. Enter room, kill everything, repeat.
    Me: If you came in Doom expecting Shakspearian storytelling than you are an idiot.
    Quote:First of all, you have to spend the first 15 or 20 minutes not just viewing the backstory, but actively participating — walking where you’re told, standing where you’re told, etc. — all so you can listen to these characters yammer on. It adds nothing to the game, but there’s no way to skip it.
    Me: Half-Life 2 had the same thing. Halo had the same thing. COD had the same thing. It’s call giving the player a goal so you won’t complain “OH DEAR THE DUMB DEVELOPERS DIDN’T GIVE ME A GOAL!”
    QuoteI got so sick of it I looked up the cheat codes online so I could get myself a weapon, then I shot everyone I encountered, including my superior officers. No one seemed to notice the trail of bodies.)
    Me: No game has really included this yet. This requires so much scripting or programming that it won’t fit well for a game.Don’t Whine about what no other game has either.
    Quote:In a couple of cases you need to go to a Web page to get the combination. And that means shutting the game, going to the page (www.martianbuddy.com) to get the number 0508, and restarting the game. No puzzles or anything — just go to the site and the answer is right there. A waste of time.
    Me: 1 this was a bonus, not a puzzle (anybody would know this) 2 Metal Gear Solid Twin Snakes had a frequency you need on the freaking package of the game.
    Quote:So you travel through the game, ostensibly being given instructions via radio (e.g., “Meet up with Bravo Team!!!”, but those instructions are meaningless: You don’t have a choice. The pathway is, for all intents and purposes, two-dimensional. You go forward not to meet Bravo Team, but because you can only go one way.
    Me: This isn’t a free roam game first of all. Second of all, Half-Life 2, Halo, ect don’t include this.
    Quote:You have a gun that can blow apart some walls but not others; again, you can only perform the specific actions the designers have decided to allow. In contrast, a game like Half-Life (another first-person shooter) has weapons that do other things, like pull things towards you, or let you climb up a wall.
    Me: Doom includes ladders if thats what you are so concern about. So what Resident Evil 4 didn’t have any physics engine had no real time shadowing, still a kick **** game. Games don’t need a gravity gun to be good. Besides, the rest of HL2 weapons wasn’t that amazing anyway (Pistol, crowbar, shotgun, smg, assault rifle, missle launcher, gernade. crossbow (wtf), and a organ, big deal)
    Quote:Half-Life 2 also lets you pick up objects, so you can throw bottles at monsters, or drop 55-gallon drums on them from above. Not a lot, but way more than Doom 3.
    Me: Doom 3 wasn’t aiming for physics engine. But the graphics were enough to make alot of people happy. OH NO THIS GAME DOESN’T LET YOU PICK A CAN! IT’S NO GOOD! Stop whining because you miss your can.
    Quote:Another annoyance of Doom 3’s is the seemingly ever-spawning monsters. Some of them just appear from nowhere, so you can’t clear a room out. It’s a case of demon ex machina — no matter what you do, the designers have decreed that this creature will appear in this place, period.
    Me: UGH again we gotta go through this. HL2 same, Halo 2, same, COD, ECT ECT. Think of other games before you make a statement.
    Quote:For example, you have grenades — useful for tossing into a room before you enter… you would think. But in Doom 3, it often doesn’t matter. The rule seems to be, if you don’t see the monster you can’t kill it, even if you throw a grenade two feet from where it’s hiding.
    Me: Not the games fault that you suck at throwing gernades.
    Quote:This lack of logic — monsters that spawn where they want to, and others that can’t be killed because, I suppose, the gamemakers didn’t want them killed till they got a shot at you — just adds to the general low quality of the whole experience.
    Me: They’re demons, not german soldiers, or cloned super army. Just demons. I know it would look stupid seeing a Hell Knight yelling “IMP, FLANK HIS POSITION!”
    Quote:There are other things. The room abound with stuff — computer terminals and the like. But they’re almost always just decorations. You can’t interact with anything except the few items you have to use. For example, let’s say you have to use a computer to extend a walkway. The computer will have a single button: “Extend Walkway.” There’s no challenge, no choice, no nothing. You push the button and that’s it.
    Me: HL2, HALO, COD all lack this. Also wtf are you going to do with computer systems in a game. You don’t even know how to work the machines.
    Quote:Even when I found a way to interact (using the cheat codes to get a weapon during the exposition and killing all my comrades), the game doesn’t care.
    Me: Killing people in the beginning with cheat codes, doesn’t make any response… IN ANY GAME.
    Quote:If id ever wants to create Doom 4, it needs to hire a puzzle person or a game person. Someone who will add choices to the game, allow you to follow different paths, and most importantly, allow you to deal with things in different ways.
    Me: Whats a puzzle person? or a game person? You reassure me that you have no idea what you are talking about.
    Quote:Maybe you have a rope you can use to cross a chasm if you can’t find the “Extend Walkway” button. Maybe you can lay a trap. Maybe you can approach a space different ways — climb the outside or go through the roof.
    Me: Maybe you aren’t this puzzle person or game person id is desperately looking for.
    Quote: But if all they can come up with is “Enter room, kill everything, repeat,” maybe they should try their hands at something else.
    Me: This is what all First Person SHOOTERS are about incase you still haven’t gotten it.
    My final words: You really don’t know what you are talking about. The game wasn’t as good as it could be but you rant on about the wrong thing(s). Please shut up, you are as you say “actively annoying.”

  92. Rubcant says:

    They hate Doom 3 Cuz There little crap computer cant run it well

  93. VENOM says:

    I agree with what DooMest said -.- BTW wtf is with this? Quote:”This lack of logic — monsters that spawn where they want to, and others that can’t be killed because, I suppose, the gamemakers didn’t want them killed till they got a shot at you — just adds to the general low quality of the whole experience.”…………………………………..WTF????????????????????????????????? guess what happens when u kill a demon?! it goes back to hell…guess what pisses it off?! Going back to hell -.- lmao

  94. goboy says:

    Those that are dissing Doom 3 obviously have nothing better to do in their time. They obviously don’t see what the developers were trying to achieve. At least giving them a pat on the back for their efforts in accomplishing the first-of-its-kind technology . I actually prefer Doom 3 to any of the other games I have played since it came out. Far Cry is rubbish – amazing visuals but nigh on impossible to complete and the voice overs are absolutely terrible “i’m going to chew you a new one!”, or “how do you like those apples?” it’s a joke to the FPS genre. Half-Life is so cringy, laughingly “bad” and ‘made for hollywood’ it is ludicrous. I’m not being funny but I love run-and-gun FPS games, they are classic they are not re-defining the genre and if I’m not mistaken the classic formula is actually back ‘in fashion’ now. For me the FPS genre has and always should be “run into a new room and shoot the bad guys”. It wouldn’t be Doom if it did not employ this method of action. I personally don’t have the patience for any other type of game or any other cringy FPS-spin-off type game like Far Cry or Half-Life 2 whichare both an insult to the FPS genre, for one that can’t even get the balance right. Doom 3 has the balance. If you don’t appreciate the balance, then sod off and stop writing rubbish reviews, go back to Half Life 2 (a FPS game for little boys – not grown men), stop trying to offend the id Software or Doom community because it doesn’t work and id Software aren’t going to change their ways over night just to suit those that are busy whining about it. For me Doom 3 gave me an experience, one I won’t forget and one that no game has even come close to. If you didn’t get an experience – simple answer your computer was RUBBISH! Sometimes you have to look at things from afar, not close up and over-analyse. Doom 3 is still THE BEST GAME I HAVE EVER PLAYED.

  95. anonymous says:

    The entire point of Doom 3 is that it’s a remake of Doom 1. A remake of an old game consists of these three elements:

    1. Similar/same story. Check. Doom 3 has a similar story.
    2. Better graphics than the original game. Check. Doom 3 has great graphics.
    3. Similar gameplay. Check. In Doom 1, the gameplay is like this: “Enter room, monsters attack you, kill them. Repeat.” Doom 3’s gameplay is like this: “Enter room, monsters attack you, kill them. Repeat.”

    The author expects Doom 3 to add something new to the FPS genre and to be creative and non-linear, etc. But it’s a remake of the original FPS game: Doom 1. Doom 1 wasn’t non-linear. Doom 1 didn’t have an amazing storyline. Doom 1 didn’t have extremely creative tactical gameplay. So why should Doom 3 have those things?

    Doom 3 might as well be 2D instead of 3D and have a blue hedgehog called Sonic as the main character instead of a marine.

  96. Farrow says:

    The last game I played where you just shot monsters over and over was House of the Dead; And it was fun because you could get headshots and blow holes in zombies – FUN!

    Shooting 4 zombies that popped out of nowhere 3 times in the head EACH to kill them only to do it again in 27 seconds and never even have the story continued? NOT FUN!

    The lighting makes me want to exit the game, walk outside and throwup. The story ends in the same place it did in doom 1 (the instruction manual). There is no fun in shooting monsters over and over and over and over – you can’t even get a goddam headshot!

  97. Dylan says:

    DooM3 was a pretty gay game, I mean u like wallk in a room see demons get summoned from a cytanic circle, kill them u walk out the exit, its too simple, thats wat makes it gay and it should be dogshit 3. PERIOD!

  98. haloguy02 says:

    It’s very obvious everyone on this page commenting badly about DOOM3 is not a gamer. If you knew anything about games you would know this game is a masterpiece particularly in terms of sound and graphical design, but not exclusively. The puzzles aren’t innovative but they aren’t the core of the game. What DOOM is (and always has been) about is killing monsters, demons, and zombies. That’s it. If you want really challenging puzzles and dont care about graphics or sound design or fun go play myst or some other game less complex that’s simple enough for your tiny minds to enjoy.

  99. SNAKE says:

    I’ve been thru many different games such as: Doom1, quake, quake2, quake3, quake4, halo, call of duty, call of duty 2, and several others. I’ve played many other different games as well as Doom 3. I honestly have to say that Doom3 didn’t really do much. All that happened was I could not see what was happening beyond the two inches i had no idea a monster was hiding behind. The set was too dark and monsters too crappy. Sure the graphics were great, but the ID company seriously…..well, %$^&ed up bad. They need to get it thru their heads that doom3 sucked. I didn’t play Singel player much but, when I still played it, oned day, there were no servers. However their recent accomplishment: Quake4 completely obliterated that thought. Atleast, I thought so. If Doom3 wasn’t so dark, and the gameplay so $#!^*, people would probably still be playing. Until I stumbled upon this place, I never realized why others stopped playing =D. Overall, Doom3 was ID’s worst creation. Quake2 had more choice, good-for-the-time graphics, and moregameplay than Doom3.

  100. Arandiar says:

    Ok Guys, Its DOOM what the F**K do you all expect. Its not supposed to be a puzzle game. Its a great addition to the set. The game looks great. and plays great. I just wish it run smother on my system. so If you are bitching about puzzles in a Doom game than you are all morons. And to say that Doom3 is the worst game then you are a also a moron. Granted the multiplayer could be a little better, but with the mods multiplayer on doom 3 is kick ass.

  101. Arandiar says:

    Ok Guys, Its DOOM what the F**K do you all expect. Its not supposed to be a puzzle game. Its a great addition to the set. The game looks great. and plays great. I just wish it run smother on my system. so If you are bitching about puzzles in a Doom game than you are all morons. And to say that Doom3 is the worst game then you are a also a moron. Granted the multiplayer could be a little better, but with the mods multiplayer on doom 3 is kick ass.

  102. LavaBall says:

    Actually this Blog is total bullshit,I find Doom 3 fun and cool,I played it all and I liked it,Infact I say Quake 4 is total bullshit but not Doom 3,I enjoyed playing Doom 3.

  103. Dude says:

    Oh no, I have to use a flashlight! Ohhhh, nope, the sounds they’re making don’t give me any indication to their location at all. Noope. Coincidentally, the crosshair turns red when I hit something. Some monsters also have glowing eyes! But does that clue me in on their location? No, because I’m too stupid to realize it!

    Oh, God, I can’t enjoy the graphics because it’s PITCH BLACK!

    (in approx. two scenes in the entire game)

    Man, I hate the computer displays in this game. Makes me want a USE button, which definitely adds more interactivity into the game. W00t!

    The storyline is crap, because, well, there is no storyline! Coincidentally, I decided not to read any of the emails or audio logs in the PDAs accumulated through the base, despite the fact that they could provide some backstory.

    By the way, I’m sure they stored flashlights around because in a base that was supposed to be lit 24/7, they needed flashlights. And they also needed flashlights because most of the marines in the base were for security purposes. They need flashlights on their weapons for SHINING THE FUCK OUT OF PEOPLE’S EYES!

    Fucking retard shits.

  104. Link says:

    Wow, I’m sorry man but that was the worst review i have ever read. I’ts obvious the only reason you said it was so bad is because you dislike fps’s, which is fine. but dont review them if you dont like them, it always makes for bad reviews. your the type of person who likes role playing puzzlers, am i correct? I can tell your anti fps from what you said about half life: “In contrast, a game like Half-Life (another first-person shooter) has weapons that do other things, like pull things towards you, or let you climb up a wall.
    Half-Life 2 also lets you pick up objects, so you can throw bottles at monsters, or drop 55-gallon drums on them from above. Not a lot, but way more than Doom 3.” Man i might be able to see how you wouldn’t enjoy doom 3 that much, but if you didn;t enjoy half-life then you hate fps’s plain and simple.

    Also, telling from how you said that you immediately went and got cheats for the game, you probably went in, turned the gamma and lighting range up so that the darkness was gone, put on god mode before even fighting anything and gave yourself all weapons, well if i had done that I would have got bored pretty fast as well, so in other words you took the main effect out of the game, do you know what that is? no you dont because you cheated your way through, it was all meant so that the game would scare you.

    In the beginning, dude, honestly if you couldn’t tell that that was a quick 10 min at max tutorial then im sorry to say but maybe you shouldn’t be playing games, especially not fps’s. because if it took you 15 minutes to get through that and in to the action then DAMN you seriously need to practice or somthing.

    Also, you wanna know what makes this game great? did you happen to notice on the main menu one of the menus was named “Mods”? Oh wait you were too busy cheating and making the game totaly different from what the developers intended. well the ability to make mods and have a game support them like doom 3 is what makes the replay value infinite.

    Dude i advise you to reinstall the game go to http://doom3.filefront.com/files/;4071 and try some of the top rated mods, if you still hate the game after that then please dont ever review another fps again. thank you

  105. cepln says:

    Finally someone with a common sense. D3 is boring and the fighting against all those demons from hell are just plain stupid – even Corridor 7 is better than it. Just a big and bad showcase for a new engine (and a poor one which does not allow big areas without lowering frame rate as “hell”)…
    I think people who like it just deserve its standards: no gameplay at all and “shoot the all” throughout a boring pathway. Maybe the people from ID should make a “train/carnival” game, where the player would be just pointing and shooting at things not even worrying about moving. The hyper-wonder-fantastic reviews from the media are pathetic and “biased” is a weak euphemism for it.
    Go play Half-life 2 – at least you can use 0.05% of your brain playing it… (real problem solving, anyone?)

  106. Nightmare says:

    Ok, three things.

    1. It’s an fps so it’s not going to have a really good gameplay. Duh.

    2. This game is ment for people who are looking for a scary action game, not a game filled with puzzles. Leave that crap for the rpg’s.

    3. No one notices the bodies because the game wasen’t programed that way, your not supposed to get a weapon till the second level. Also, your evidence is just pointing out stuff no one cares about. If you don’t like the game fine, just don’t go around telling everyone in this world not to play it because you think it suck’s. Plus it’s a game of survival. Thats why you keep killing over and over again. About the Voice mail, well they should have at least put a fast forword on it.

    Quote: haloguy02 says:

    “It’s very obvious everyone on this page commenting badly about DOOM3 is not a gamer.”

    Unquote

    I agree with haloguy02. The people here that comment badly about DooM 3 do not have gamer spirit, or in this case fps spirit. Thats the reason why they bad talk about DooM3, they don’t understand it.(you need fps spirit to understand games like this)

  107. Andrew says:

    I gotta jump in here. Doom 3 sucks. Really. That’s why I wrote this piece in the first place. I’m not a hard-core gamer, but I certainly play enough, and I prefer FPSs by far. I don’t expect my games to have a story any more than I expect a porno to have a story; the plot is there to kinda hold things together. But it needs something to hold together.

    Far Cry blows Doom 3 away. You actually get choices — there are lots of ways to reach the same objective. If you want, you can go the ‘long way around’ to get someplace, kill a lot of guys on the way, and not have to deal with them later.

    Enemies are in sensible places. They don’t just regenerate out of nowhere, and when you kill them all, they’re dead.

    This goes for other good FPSs, like Half-Life and Halo. Both of them require thinking on your part, while the best Doom 3 does is let you choose a weapon. Then it’s enter room, kill, go to next room on the list.

    Put it this way: You can’t write a walkthrough for Far Cry because there are too many options. (Well you can, but it’ll be full of things like, “You can either A) go up the ridge and around back and try to take out the guy with the machine gun, B) try to crawl down undetected and get into the shack, or C) head to the ridge on the left and use the sniper rifle to pick off the grunts.”)

    Oh, and neither Far Cry nor Halo nor Half-Life have that STUPID voice mail and e-mail nonsense that has you looking for codes and combinations. I can’t believe so many of you like that stuff.

    You wanna disagree with my review, that’s fine. Controversy is good. But don’t give me nonsense like “You must hate all FPS games” or “this blog is total bullshit.” Not cool.

  108. jaron says:

    do not do nitmer mod !!!!!!!!!!!!!!!!!!!! wall uuu so lats git startind huuuu all rit to git area 1 in doom 1 in e1 you need ormer so lets go in the room you go up the stars you will see ormir pik it up din go in the uher you will see zombe but he has a gun kill him and thin a nuder 1 is dar in the next room and in imp kill im if you see befor you go in the next room if you a braon woll onin it yaaaaa !!! you got maga ormar !!! din get the madkit be cuz porzin aaaaaaa!!!!!!!!!!

    din go in the next roon ono in imp !! kill it wat a minit wont a shokgun go bak yaa !! new dor go in it aokgun din leve to the next lavel the end

  109. Andrew says:

    Jaron, I agree completely. Thanks for the suggestions!

  110. Anonymous says:

    First of all you morons… they wanted the game to stay true to the Original Doom style… which came before all the lame games that have came out after Doom ones release. Secondly… I honestly think the first half of the game is boring except the begining… Invasion thru admin. When you reach Delta Labs the game increases largely in detail, diversity, more interesting maps and the gameplay in general.

  111. Anonymous says:

    Oh andrew… Far Cry sucks balls… it looks like a cartoon… its story is dumb as hell… the little hairy things are retarded… its flat out stupid. The guy you play is a moron too. Half-life 2 is the shit though.

  112. GaryL says:

    Who brought this back to life? Anyway, I have played Doom3 extensively and I feel that it is a small brained persons game. The reason I say that is that it takes no skills other than hand/eye coordination to play it. I much prefer a game that makes me think and where I have to use my brain once in a while. But if I am just in a stupid mood and want to just run and kill stuff then Doom3 is it.

  113. Andrew says:

    Every now and again this thread resurfaces. I suspect someone Googles “Doom 3 sucks” and ends up here. Then you get people telling me what a jerk I am for not liking such a crappy game.

    I’m not sure what he means by “the little hairy things” though. Maybe a different game? [shrug]

  114. Naomi Chan says:

    Well I doubt if anyone here could even design PONG.

    Doom 3 is a scary roleplaying game. That’s right, it allows me to step into the shoes of a space marine on a freaky demon infested mars base. That’s roleplaying, right? :D

    The story was fun. It was like playing a movie, listening to all of the characters talk. I liked the meetings, PDA’s and missions. They were realistic and not overwrought. The game designers gave me all the tools I needed to get a feel for my character.

    I have played Doom forever and this was much better than those original games while still holding onto what Doom fans love: shooting and killing and being a bad ass. And the story wasn’t necessary. You didn’t have to listen to the PDA’s…which is a good thing, since the original didn’t make you do any of that. Why reinvent the wheel? Doom was one of the greatest games of all time and long overdue for a faithful remake that was more realistic. I was highly impressed with the addition of a story, which I hadn’t expected at all.

    If this game wasn’t immersive for you, it’s not the game that sucks, it’s your imagination, or you used cheat codes because you arn’t good at actually playing video games as the designers made them. :D

  115. Betruger13 says:

    Wow…that’s all I have to say regarding reading this review. It pains me to see people so passionate about games to a point where their never happy and expect more out of it. People nothing is perfect, don’t just think you can assume some game will be perfect in the near future. As far as this reviews goes, wow the amount of bias and fustraition typed into this baffles me. I’ve never seen someone so dedicated to bashing Doom 3 and approving Half Life 2’s redeeming qualities. We all know we have our right to share opinions and our appeals, but to state it in this type of manner is downright stupid. Not only is your philosophy flawed, but you showed a great deal of stupidity by comparing one game to another. This tells me you never give games the opprutunity to be like your favorited, superior game ( Half Life 2 or should I say Whore Life 2 ). Honestly if you hate Doom 3 so much then what’s the point of even expressing your anger when it only shows all you do is whine, complain, moan about your fixated obsession with games. All it does is embarras yourself in public and make a fool out of yourself. Every game has their distinctiveness, and amusing features. But like I said to go and make a name of yourself by showing such animosity FOR A SIMPLE GAME which doesn’t prove your point. You act is if some game vandalized or deprived your dignity. Honestly GET THE fuck over it, if you want to debate things so aggresively be my guest and volunteer for president. It suprises me to see such angst for a game. Wow…sad…very sad. Peace ~Betruger 13

  116. Emily says:

    Ahh, I wondered where all the rabid fanboys had gone.

  117. anarkzie says:

    So true
    Doom 3 was boring, where`s doom(1,2,64 and final) had good level design placing you in a maze like envoronments against hundreds of cyber demon fiends hell bent on kicking your ass. doom 3 seemed to consist of being told to walk here then walk there, dead body flys out of vent someone laughts then you shoot a demon move on to next level.

  118. mikerz says:

    The doom3 technology was in fact the highlight of its release. And in 2004 it was superior to everything on the market. Look at the latest Quake Wars game based on the same doom3 tech 4, and this is nearly 4 years later

    This game is unique for not just its graphics, or its spine tingling atmosphere. No other game uses lighting in the same way, which becomes a key factor of the gameplay itself and adds to the immersion.

    If you play on a harder difficulty this game is great and is full of choices. being a survival horror the main aim is to survive. will you run back to a location you think is safe where you can hold your ground, wait to ambush an enemy around a corner, make a dash to your objective? These things may sound familiar but doom3 is unique in the way your options are presented and vary depending on the situation.

    The enemies are great. not just your generic bad guy soldier you’ll be shooting at 80% of the time in other fps titles. they do look and act uniquely, and you must take a different approach to each type.

    if you can run and gun your whole way through the game your either extremely skilled or playing on too easy a difficulty.

    this game is not meant to be played in one sitting on easy or you will become resistant to the horror aspects of the game, and it will feel like a generic run and gun game where it isnt. in which case you miss out on most of the experience.

    and what the fuck is with wanting to walk on mars surface?? there is no oxygen or lifeforms out there anyway. you’ll be running through desolate maps with nothing to interact with.

    most levels are claustrophobic, some areas are carefully lit, drawing your attention to minute and specific details as you progress through the game in the same way a director uses lighting in a film. you encounter frequent risk vs reward situations throughout the game which adds to the survival horror feeling.

    Not knowing when and where an enemy will attack from is actually pushing to break from tradition standard fps games.
    e.g: half-life2; see a lot of enemies, shoot them all, continue on.
    doom3; hear an enemy, continue on, see and hear an d him again, react accordingly e.g:shit your pants, maybe run for a bit, shoot him, think of how best to deal with him, kill him, move on.

    but these are two different games.
    half-life2 = fps puzzle
    doom3 = survival horror

    but in doom3 I have never seen enemies make use the darkness to their advantage in a game before(before 2004 that is) whether intentionally or not.

    The enemies are great. not just your generic bad guy soldier you’ll be shooting at 80% of the time in other fps titles. They are well designed, look and act great and are all unique in their own way. and you must take a different approach to each type.

    a simple remake of doom1/2 would not survive in the world we live in today. that much i can guarantee is fact as people want interactivity (doom3 GUI’s).

    the only problem i have with this game is the physics component of various objects which i think was sacrificed because of the level of technology in 2004 wasn’t as advanced as it is today. (which is remedied with mods)

    it stays true to the tradition of being one of the most mod friendly games around. Just change whatever it is you don’t like. and there are many fantastic mods out there for just about anything you can think of.

    DoomEdit is awesome. You dont even have to compile your maps and scripts to be able to test them ingame.

    it kinda feels like to me doom3 is the film noir (by this i mean different, and more of a hybrid) of the game industry whereas half-life2 and other shooters are more like your hollywood blockbuster. with the later tending to be targeted towards a greater audience.
    doom3 is targeted towards technology enthusiasts,
    survival horror fans, old school doom gamers(myself included), and people who can actually see the game for what it is.

    without mods:
    single player 9/10 (first time through)
    multi player 6/10 (somewhat lacking upon release)
    content creation tools 10/10 (the most advanced yet user friendly game engine available as of 2004, which imo only just surpasses ut2004 as far as this is concerned)

    my unstructured review of doom3

  119. mikerz says:

    “In a couple of cases you need to go to a Web page to get the combination. And that means shutting the game, going to the page (www.martianbuddy.com) to get the number 0508, and restarting the game. ”

    the martian buddy locker only appears once in the game and is just there as an ‘easter egg’ of sorts.

    “Another annoyance of Doom 3’s is the seemingly ever-spawning monsters. Some of them just appear from nowhere”

    that is survival horror at its best, never knowing when and where they come from.

    “the designers have decreed that this creature will appear in this place, period.”

    all games a built on this principle with entities following scripted ai that tells them what to do. else where
    do your enemies come from?

    “The rule seems to be, if you don’t see the monster you can’t kill it,”

    the flashlight is built for spotting monsters before you fire.

    “others that can’t be killed because, I suppose, the gamemakers didn’t want them killed till they got a shot at you”

    every monster is vulnerable to attack,(except the final boss which requires soul cube) you must know what method to use depending on the situation which you gradually learn
    throughout the game.

    “computer terminals and the like. But they’re almost always just decorations. You can’t interact with anything ”

    there are terminals that have interactive GUI’s with mouse pointer which is pretty advanced as of 2004

    “I found a way to interact (using the cheat codes to get a weapon during the exposition and killing all my comrades), the game doesn’t care.”

    just how old are you? why would they give you all the weapons at the begining of the game?

    “If id ever wants to create Doom 4, it needs to hire a puzzle person or a game person.”

    you are clearly lacking any knowledge in game design.

    “climb the outside or go through the roof.”

    where on mars. think of what happened to Arnold in Total Recall when he fell into the mars atmosphere.

    “you have to pore through these messages to get to something dopey like, “I’ve changed the combination of locker 43 to 4-4-5.””

    i think of it as a reward system, its not compulsory but it helps.

    “First of all, you have to spend the first 15 or 20 minutes not just viewing the backstory, but actively participating ”

    you do know this is a video game?

    a lot of reviewers seem to think that doom cannot do outdoor environments. ever heard of something called mega texture technology?
    http://doom3.filefront.com/file/Megatexture_Technology_Mod;80169
    it could have been done but it wouldnt suit the scenario.

  120. Jon says:

    The first time I played doom 3 (when it was first released), I was unimpressed, and however that was when I was using an ‘average’ graphics card (9600 XT). Having recently upgraded my computer, and deciding to give it another go (this time on ultra-high detail), I have changed my opinion. The quality of the graphics is very impressive even for today (if you have the hardware to support it), and if you let the storyline unfold then it is pretty good fun to play as well. One disappointment from valve was that Half-Life 2 was good in terms of story, but the levels where all boxy / simple, and very bland in most cases. Doom 3, brought in a breath of fresh air in terms of graphical detail (again – only if you have the h/w to support it).

  121. Brian says:

    I have played and beaten Doom 3 several times now, and I must say I almost fell asleep each time through.
    1.Where the hell are the swarms of monsters that was so famous to the Doom series?

    2.what there is a way to point options for different ways to attack a room then just running in and killing the monsters, Chronicles of Riddick: Escape from Butcher bay achived this and still maintained great story and lots of ways to kill someone.

    3. Many of the weapons, SUCK! I mean take the chain gun for example, whats with giving it only 60 round mags?!? Everyone loved the chain gun from the original cause u could fire off 400 rounds without pause, Doom 3 ruined the concept of the chain gun.

    4. the stupid lack of weapon mounted flashlights…nuff’ said.

    5. Using mods on the game only help a little bit,
    but not much.
    all in all, this game is pretty to look at, but id dropped the ball on game play.

  122. Rich says:

    I completly disagree with you! and fully support Mikerz comment. If you dont enjoy this game then there is something wrong with you!! How can you say that the previous Dooms gave more than Doom3?! they were made like 10 years ago!!

    too be honest i think that the only reason you are giving such a bad review is because you either get too scared playing or your just cant beat the game!

    to Brian if its soo boring why play it several times??

    thats cos its sooo gd!!!

  123. Gnomic says:

    Doom 3 was a snoozer. Great – with the right mods – for mindless point-shoot-die-outta-ammo-game-over action, but intellectually fulfilling as a conversation with Paris Hilton.

  124. Brian says:

    I played it serveral times cause I played on normal mode first, it sucked. Then I tried it on the Hell setting hoping for some improvement in fun level, was disappointed.

    I have stated my opion on this game… WHICH IS MY OWN!!! If you want to insult me cause I stated that I was disappointed with how doom 3 turned out. Well then you can kiss my left butt cheek.

    I did like the look of it and the creepy atmosphere they put to it. but I was disapointed with how linear the levels are. Doom was about the massive maze levels and swarms of demons all looking to turn you into a blood smear on the floor. Doom 3 didnt have any of that, just good looks, creepy sounds, and just a few demons to an area… No swarms of demons to cut bloody swathes through, no massive mazes to search.

    Doom 3 was a let down. If id does make another, build on what worked before, then add the good looks and creepy sounds.

  125. Tom says:

    I don’t think doom 3 was play tested enough. The weapon selection controls whur shit. I could never get the right weapon when I needed it! Not like it is in Half Life 2 where you have a primary then a secondary weapon you can easly switch between. I found the game to be to big, too repeditive(enter room, kill monsters, repeat) and too dark, it just got boring after awhile. I think they could have cut out about a third of the game and not lost anything. I did find the story interesting at first but again the game is so big you lose interest in what is going on. I’m a story drivin kind of guy, I want to feel like my character is making a difference. I also did not like Resurrection of Evil. Mostly because you play a new character instead of the Marine from Doom 3. I kept looking for the Soul Cube, witch is very useful for taking out Arch-villes and Hell Knights. Also, them stealing the gravity gun from Half Life 2 then making it almost useless was a waist. The grafics are cool but the overuse of the dark theme ruined it for me. The end of the game really pissed me off too. You beat the bad guy, the screen goes white and that’s it. Really fucking lame. I know i’m comparing it to Half Life 2 too much (I love that game) but they could have made it Doom 3 more interesting.

  126. Steve says:

    I hated DooM3 because it was not what I expected, maybe it had something to do with when that John Carmack and John Romero had that fall out

    sometimes things just change

    Although I did like how DooM3 Collectors edition had a 3D Miniature figurine of Pinky, but that black thing in the game was just… well, shit

    So was that Cyberdemon the end? I would of liked to see that big skull face as well, there was hardly any dead bodies or hearts sitting there beating, this game looked like a joke, did they make it in there spare time

    Most importantly why is it called DooM3, it was just babiesh, the other doom games had more to it, and the Wolfenstein 3D had it, Hexen had it, Heretic had it, but DooM3 just was not a Doom, its just shit

  127. CoTeCiO says:

    “First of all, you have to spend the first 15 or 20 minutes not just viewing the backstory, but actively participating — walking where you’re told, standing where you’re told, etc. — all so you can listen to these characters yammer on. It adds nothing to the game, but there’s no way to skip it. ”

    Wrong! There’s a way to skip it, on the beggining, instead of entering, throw yourself to the empty space, you’ll die, and if you put “Restart” you’ll appear in the part that all the action begins.

    “Sometimes you have to sit through several minutes of inane and useless “voice mail” to get to this stuff; you can’t fast-forward.”

    They are more useful than you think, and also, that adds realism dumbass!

    “You have to stop the game just to view a Web page for a locker combination. What a waste.”

    What do you mean with that? That you can’t minimize it? Get the PDA with the locker code!
    Listen to the fucking messages, you’re not in a hurry! Run it windowed! Put the fucking patch so you can minimize it, you fucking lazy shit!

    “In a couple of cases you need to go to a Web page to get the combination. And that means shutting the game, going to the page (www.martianbuddy.com) to get the number 0508, and restarting the game. No puzzles or anything — just go to the site and the answer is right there. A waste of time.”

    I remember seeing one of those codes in a PDA… but anyway those lockers just have stuff that you’ll find a few steps forward, or even before you get there, it’s necesary to open EVERY locker in the entire game to feel fine?

    “So you travel through the game, ostensibly being given instructions via radio (e.g., “Meet up with Bravo Team!!!”), but those instructions are meaningless: You don’t have a choice. The pathway is, for all intents and purposes, two-dimensional. You go forward not to meet Bravo Team, but because you can only go one way.”

    You’re really a fucking idiot! REALISM FUCKER, REALISM!! Don’t you see??? IS PEOPLE SCREAMING THROUGH THE RADIO TO GIVE INSTRUCTIONS!! Is a commander trying to guide you! and if you have just one path, is to, fuckers like you don’t say after “You have 5 paths to go and 4 that leads you to nowhere, what a shame”.

    “You have a gun that can blow apart some walls but not others; again, you can only perform the specific actions the designers have decided to allow.”

    In reality some installations have weak points, don’t you know that?

    “Another annoyance of Doom 3’s is the seemingly ever-spawning monsters. Some of them just appear from nowhere, so you can’t clear a room out. It’s a case of demon ex machina — no matter what you do, the designers have decreed that this creature will appear in this place, period.”

    Weren’t you saying 5 minutes ago that is just “Entering a room, kill monsters, repeat.” You have no evidence until now, my friend, SPAWNING MOSTERS MEANS ACTION!! Clearing a room is for your little sister, is killing, shooting, splitting all the time!! That’s what the game is about you dumbass!

    “For example, you have grenades — useful for tossing into a room before you enter… you would think. But in Doom 3, it often doesn’t matter. The rule seems to be, if you don’t see the monster you can’t kill it, even if you throw a grenade two feet from where it’s hiding. ”

    In this case the problem is not the game, is you. Is just YOU who can’t kill them… I can…

    “monsters that spawn where they want to”

    That adds variety.

    “and others that can’t be killed because, I suppose, the gamemakers didn’t want them killed till they got a shot at you”

    Learn to shoot fucker… ¬¬

    “There are other things. The room abound with stuff — computer terminals and the like. But they’re almost always just decorations. You can’t interact with anything except the few items you have to use. For example, let’s say you have to use a computer to extend a walkway. The computer will have a single button: “Extend Walkway.” There’s no challenge, no choice, no nothing. You push the button and that’s it.”

    WHAT THE FUCK DO YOU WANT MOTHERFUCKER!?!?!? A FUCKING SCREEN WITH 2 OPTIONS? “EXTEND HALLWAY” AND “SHOW ME YOUR SISTER NAKED”?? You want a fucking challenge just for a screen and you complain about the unlimited spawning of monsters!?!? What kind of Doom do you want with that??

    “Even when I found a way to interact (using the cheat codes to get a weapon during the exposition and killing all my comrades), the game doesn’t care. ”

    Noone really cares… it’s not implemented to react in that part because they don’t give you guns, is not necesary, just that…

    “Maybe you can lay a trap.”

    There are traps, idiot.

    “Enter room, kill everything, repeat.”

    That’s old fashion Dooming, I mean, REAL action.

    And finally, Doom 3 is not a game for dumbass who want to follow 5 path with nothing, have computers to have fun and see 4 monsters to clear a room and that’s all, Doom 3 is direct to follow you to evil and kill a lot, and that’s what is cool. Doom 3 is a great game and NOTHING, and that must enter in your head, NOTHING WILL MAKE IT A BAD GAME, NOTHING!

  128. Brian says:

    Doom 3 does suck. Period. I have said my peice and I am tired of people like CoTeCiO being an asshole, calling someone a dumbass simply cause a person believes Doom 3 sucks. YOU DON’T NEED TO INSULT PEOPLE YOU JACKASS! It’s just a damn game so shut the hell up.

  129. x says:

    Doom 3 has been the greatest dissapointment in my gaming experience. After playing doom, doom 2 and all the other previous doom versions you’d expect something as good as those games or better. I mean those games were excellent for that time, but now there are so many other possibilities in games, they could’ve made something better instead of just pushing buttons and shooting stuff. I think the game is ok, it has nice graphics and well the gameplay is boring, its so easy, i find myself thinking about something else when i play this game for more than half an hour, i dont even need to focus to kill all the monsters in a room, it was a whole different story with the first serious sam games, which at least kept you enterteiend because it was all about speed and reflexes. Doom is just ok to play when you have nothing better to do. Gameplay is kinda slow and repetitive. There are other games way better than this one.

    The other thing I didnt like about this game was the storyline, its so stupid and childish, it seemed that it has been made to scare little boys and girls, but not adults. The things that doctor betruger said to me made me laught through all the entire game. he didnt sound scary, he sounded like an idiot. Who was he supposed to be anyway? was that supposed to be the devil who had possesed him? Give me a break, he sounded like an angry child playing the bad guy. Specially with those stupid laughs he threw at you every once in a while.

    When i reached the hell level and listened to all that crap that doctor betruger said i felt like being on the waiting line for some disney land game ride about hell.

    It was fucking ridiculous.

    And all those fucking lame attemps to scare me only made me laugh, they were all pathetic and cliche, i mean i’ve played games like silent hill and fear, and this game named doom 3 (it doesnt deserve that name) only shows me lame attemps of game designers trying to be scary like if they were dressed in cheap halloween costumes.

    if you download the In Hell Mod for doom 3 you’ll probably enjoy the game more. No more doctor betruger, and no more lame attempts to sound scary.

    oh well too bad, I hope they make doom 4 better.

  130. henry says:

    someone should make a website called doom3sucks.com

  131. Hera says:

    This review has been very helpful, as were many of the comments.
    Now I am positive that I should just sell my copy.
    I’ve only played a little of it, but if it really doesn’t get much more interesting, I see no reason to continue. By the time I got to some baddies, I was bored out of skull, and after killing them, was still bored.
    When this game came out, all I ever heard was raving about how scary it was. Then I experienced for myself. I was like, what?
    Granted, I did have it on recruit mode while using the invincibility cheat, but I play Doom 1 all the time on easy, with godmode on, and that game still freaks the crap out of me.
    But, what I seem to be getting out of all the reviews- good and bad- is that the scare factor is more thrill you than chill you. I’m just not into that, so to off to ebay with you, Doom 3. Someone else will love you for who you are, but it’s not gonna be me.

  132. Brian says:

    Now if you want a game that will make your skin really crawl.
    Play F.E.A.R-First Encounter Assault and Recon. That game will make you jump out of your skin.
    It’s kinda like Black Ops meets The Ring. Thats a cool game.

  133. i like wanking a lot says:

    well even though i don’t really like your review, i have to agree doom 3 sucks…

    -it’s way, WAY too dark for way too much time.
    -there’s little to no room to move around and do the ususal starfle/jump manuvers.
    -i only saw military bases on tv but i’m sure nobody in their right mind would build them that intricate, i mean really, it’s like a haunted house and it doesn’t make any sense…at all.
    -i have a really good computer but it’s still laggy.
    -i didn’t think so before but reading some of the comments here made me realize that the shotgun reloads too slow.
    -the grenades suck really hard.
    -enemies are very annoying, look at the bots in unreal tournament, they’ll kick your ass without ever annoying you.
    -you can’t really dominate…you have to be a SURVIVOR scum.

    oh, and the “door opens, kill monsters, next room” type of game doesn’t suck, try serious sam the first or second encounter on HARD mode, very few dull moments.

  134. Andrew says:

    Serious Sam had a lot more room to move around — it was more like “enter town, kill enemies, next town.” There were places to hide, secrets to find, and a chance to run and catch your breath.

    My favorite FTP remains Far Cry, with (not surprisingly) Crysis in second place. Crysis is less “open” than Far Cry — you don’t have as much freedom of movement — but it’s still way better than Doom III.

  135. HG says:

    did they make DOOM 2 yet to play online?

  136. MartinX says:

    Hmm.To me Doom 3 IS NOT DOOM!Classic doom games are way better than this.And it’s always so dark you can’t see sh*t.The feeling just isn’t the same compared to the classic series.And as many users said it is completely repetitive-go to that room,kill the monsters.Go to another room kill monsters again.And just when you think that a room has no monsters something pops up from somewhere.4/10

  137. user says:

    Every game can’t be a gaming revolution. And your picking out all of the bad stuff and calling it the worst game ever because of it. Other good games have negatives too, Far Cry had no quick saves, was incredibly difficult and had awful presentation, FEAR had some drab sewer levels, Half Life 2 had imbalanced guns and lousy AI. Far Cry had tactical gameplay, FEAR had great action and great guns, Half Life 2 had great presentation. Well Doom 3 has great atmosphere, and an excellent ending. To many games end on a cliffhanger, this one makes you feel like you really accomplished something. The game did drag during the Alpha lab sections, but the hell level was incredible, and the game picked straight up from there.

  138. Andrew says:

    Just to be clear, I never said it was “the worst game ever.” I said — back in 2005 — that it was the worst I had played in a long time.

  139. SweatyBalls says:

    Doom 3 absolutely sucks balls!
    Every room looks the same, the weapons are shite, the enemies shoot you before you even see them, then they start shooting you again and again while the screen is doing some disorientating bullshit. I loved the original Doom : Big levels, full of hundreds of zombies and big fucking demons that you can mow down with a beefey sounding chain gun!
    Id can suck my ball bag and lick my gooch.. Fuck those guys, fuck them straight in their doom screwing asses!!

    I realise I’m late but i’m rather new to pc gaming and i’m in the process of slagging off, or bigging up, every game made in the last 5 years! :D

    p.s. Nice graphics…

  140. Did you ever Play Half-Life 2 Episode 2, Andrew? I would highly reccomend it to anyone who likes fps games.

  141. Anonymous says:

    doom 3 is t he best game ever, enough said.

  142. Onikaze says:

    I’m late to the party. I snagged Doom 3 off of Steam since it was about $7. My brother mentioned it had pretty seamless multiplayer, so hopefully we’ll be hooking up for that some time. Overall I am glad I didn’t pay more for the game. I won’t say it’s the worst game in the history of games or anything like that, it just wasn’t for me. I’ll try not to repeat anything that was already described in detail, so let me see if I can hit my own highlights.

    WEAPONS
    First of all your weapons are fairly underpowered and the ammo limit is pretty stingy. It’s nice that you can kill a monster more effectively with a close-range head shot than you can across the room, but there are events when you’re beset by enough creatures that you WILL run out of ammo. The best solution is to learn to keep track of your ammo and switch when you get low. Still, with the low fire rate and short ammo-per-reload supply, these moments really become more of a logistical pain in the butt than a fight for life. Your fallback is usually your shotgun and the time between shots is so slow that you’ve been hit at least twice by one enemy… and six or seven times over if you’re surrounded. IF you could drop things on the spot with a good headshot then it would be a matter of having to improve in the game enough to be able to take out 5 monsters with maybe 6 or even 7 shots if you were really unlucky. And while headshots do work, they generally have to be close enough that they’re already scratching you up and throwing your targeting off.. basically forcing you to just pump lead into them until you quickly need to reload.

    On top of that, weapon toting baddies can knock you back pretty good. I’ve been thrown across the room by a shotgun blast from a mob. However a point-blank round to THEM just does damage and a modest kickback. It’s pretty unbalanced.

    The overall feeling is that you’re just screwed by the game. You don’t feel like you’re in a desperate situation in the game events but judicious and skilled use of your trusty firearms will get you out of a jam… you just feel like some schmoe playing a game that has lousy, unbalanced weapons that work against you.

    SHORT-LIVED SCARE FACTOR
    The game IS scary at first. Zombies pop out from the shadows, a body you passed becomes animated and wails on you from behind, etc. It really has you hugging the walls and checking the shadows before moving on……. that is, at first. The thing is that, after a while, you KNOW that black corner will have a zombie lurking in it. You KNOW that body on the console is going to lunge at you when you get close. You KNOW walking up to that pile of armor scraps or medikit is going to trigger 3 or 4 demons warping in around you. So after a while the surprise is gone. And you can almost guarantee after a while that one will appear in front of you and two more will appear BEHIND you.

    You’re scared at first by things popping out. After a while, though, you just feel jerked around because they happen so consistently and predictably. It uses similar scares to the Fatal Frame games, but they used it more judiciously. Doom 3 throws the old “ceiling tile falls or pipes clang” red herring so regularly with the barrage of “SURPRISE” monsters that after a while you just don’t care. You started out with your back to the wall, scouting your path like a tactical strike force on Red Bull.. but after a while you just saunter on and take the false scares and the real ones in stride like a kid walking through a flower bed. Unlike the kid, though, you almost feel pissed because the IN YOUR FACE moments are so regular that you just feel like the game is trying to annoy you more than scare you.

    NONSENSICAL SPAWNING
    The thing that makes the ham-fisted scare tactics of the monsters worse is that many of them make no sense. Zombies pop out of wall panels that were apparently there solely for the purpose of obscuring them. MAYBE if it was a broom closet or maintenance hatch that’d be one thing. But when you see where half of these guys came from there is no reason for it. It’s like as soon as they became possessed they found a piece of drywall and an empty corner and then stood there waiting for someone to show up.

    This is even worse when they come up behind you. You clear a room out and move on. You trigger an event where a few of them amble out of the shadows. You take out the two in front of you and suddenly you notice you’re getting hit from behind by zombies that apparently came from nowhere. They must have popped out from their waiting places behind the drywall or something from the room you just cleared out, because there were no lockers or doors other than what you came through.

    Now, games don’t generally need a reason to throw enemies at you. It’s what they do. But many of these “atmospheric” games now throw these guys in somewhere just outside of where you are. You see they’re there and that you’ll have to deal with them in time.. they’re on their way. They’re just not there yet. And sometimes you get clues of these guys… but when you get there there’s no sign of them. That is, until you’re two rooms past that point and the game just remembered they were supposed to show up. Heck, even bodies draped here and there would explain it… but even if you pre-emptively clear a room out to make sure those dead bodies stay dead, the scripted ones will show up later.

    Some of the demons warp in, and others come out from tight spaces or the ceiling. These guys DO make sense. But more often than not what appears out of nowhere are the fallen crew and marines. And that nonsensical method of plopping them into the moment just kills the genuine scare factor. Once again, you wind up feeling jerked around rather than terrorized by the minions of the underworld.

    THE FLASHLIGHT
    Okay, sure there are mods for this. Maybe I’ll check them out if I decide I feel like getting heckled by the zombies stuffing themselves into lockers and couch cushions to throw me a surprise party. But really, this guy is a MARINE. You’d think if he didn’t have the sense to tape a light to his rifle he’d at least know how to hold the flashlight with one hand and a gun with the other. I guess we’re just lucky he wasn’t ordered to chew gum as he walked along or he’d have been screwed. Much like the zombie spawning, this just makes so little sense that it cheapens the feel of the game.

    A MARINE THAT CAN’T MELEE
    Apparently this guy has never heard of a pistol whip or been acquainted with the numerous uses for a rifle butt. When monsters got in tight it would have been nice to be able to drop them with a few hits.. especially when you inevitably ran out of ammo. This was a handy feature in Chronicles of Riddick: Assault on Dark Athena. If you ran shy of ammo or the enemy got in close you could wail on them with the gun you were holding. But our Marine friend in Doom 3 apparently lacks the requisite combat training required to turn an empty weapon into a club.

    SUMMARY
    Overall, it’s not the worst game I’ve ever played, but it’s far from one of the best. The scares are cheap and predictable, so it basically fails in terms of a horror-survival kind of game like the Fatal Frame or Resident Evil series. As an FPS it falls flat as well. Rather than being a “demon killing slaughterfest” as other commenters have called it (not verbatim), the monsters are pretty sparse and the weapons are underpowered.. or at least carry so few rounds per reload that you don’t get to really blow hordes away. You get to take them down a few notches, reload, then finish the job. It’s kind of like going after the few remaining guests at an amusement park near closing with a musket.

    It’s not hideous, but it just doesn’t hold up as either a survival horror game or FPS. Doom 3 comes off as little more than an impressive-looking annoyance.

  143. Onikaze says:

    UPDATE: Mods do make the game a little more tolerable.

    After playing with a few mods, I will say that they do help the game become more tolerable. Unfortunately this shows that Doom 3 was one of the first game to start down the path of relying on user-created content to make the game resemble something as polished as what you’d expect from developers in days gone by.

    It doesn’t change the cheap “scares,” predictability, or horrid level design – all embodied by the reliance upon zombies standing around in sections of the wall that serve no purpose other than to hide them (apparently the architects of the base decided that, being a Martian base, it would be good to include secret compartments for hiding one’s self in should you become possessed and wish to surprise co-workers for fun and laughs), but it does make the game seem a little more polished and your character seem a little more competent. Monsters are still more of an annoyance than a terror, and you still see Marines’ bodies hovering near windows just waiting to fly through as you approach.. but at least some of the complaints get addressed by mods.

    Also, it IS a fun multiplayer experience. As a single player, the game’s tendency to throw one monster in front of you and two behind you is simply annoying. It’s not even challenging since there is no real strategy to address such an ambush other than take your licks and wear them down.. or hope you have space to run and get all of them in front of you. But as a multiplayer experience, you have at least one more person to “cover your six” so that there actually can be some strategy involved in flushing enemies out (i.e., sending someone in to trigger a scripted event while others wait to blast the results).

  144. R3p+1|3 says:

    This game sucks, i just did halfway through the campaign, and even though i always say to myself => if you buy a game, you HAVE to finish it, i couldn’t do it.
    I was so bored of this repetitive, common, uninnovative fps i uninstalled it.
    I have bioshock 2 and stalker to finish first, which i guess, are 10 times better than Doom 3 in every aspects.

  145. blah blah says:

    Thank god, I thought it was just me. I played it on easy mode, b/c I’m an older, casual gamer and just play for the entertainment instead of challenge. It was still pretty challenging even on easy. It was frustrating having to flip between flashlight & gun(s). It seems in the future people still have to carry a flashlight in their hand? And, the flashlight has that annoying haze with the little center “dot” as if it’s an old filament bulb. You’d think the future would have better flashlights by now…or, better yet, night vision combat suits. (god forbid) I appreciate them wanting to use darkness to add to the suspense, but it was just downright annoying. The grenades were too bouncy, often ricocheting off surfaces and bouncing right back to blow me up. The shotgun had horrendous spread, even at close range (2 yards). The plasma shots were too bright and huge, so it was hard to target. 1/2 way through easy mode, I had to start using God Mode, b/c outrageously hard enemies were getting tossed at me right and left, boxing me in and killing me almost instantly. Seriously, spawning 2 hellknights in close quarters and expecting you to take them on with a shotgun while imps are shooting you…wtf kind of easy mode is that? With games I like, I hope they never end. With Doom 3, I kept hoping it would end sooner rather than later. After 1/2 way through it just became a trudge. And you’re right, it was just walking in rooms, getting ambushed by cheap-shotting enemies, and then trying to clear the place out…just to have more enemies insta-spawn in. I was lost most of the game, didn’t know where to go, so it was good the game lead me around by the nose. However, this game could have been more free-form. Overall, the game was just an excuse for ID to showcase their new game engine, so be thankful you got what you got. But good lord was it a beating. Games like Half Life have just risen the bar for what folks expect.

  146. Nathan says:

    Well speaking as someone who has played Doom 1 and 2 back in their hayday in the early 1990s. I will say Doom 3 sucked. Doom 1 and 2 had very fast gameplay something Doom 3 lacked. The game does incorperate elements of the early Doom games as well though. For instance the monsters hiding in those random walls were they just pop out of no where and attack you. Both Dooom 1 and 2 did that.

    I dunno. All I can say is that everything that has already been said about Doom 3 in these comments is all that needs to be said. I was very disapointed in Doom 3 mainly because at the time of its relese I had been waiting for several years with high anticipation for it. Then the game Far-Cry came out probably only months before Doom 3 and I played threw Far-Cry ”which had comparable graphics and sound quality to Doom 3”But yet had a much more in depth story and more exciting gameplay. So of course by the time Doom 3 made it to my arsenal of P.C games I excpected it to blow Far-Cry outta the water…It didn’t.

    I think one major reason Doom 3 failed is because it failed to give old school Doom fans that feeling of nostalgia. It didn’t feel like you were playing a Doom game at all, It felt like some new FPS game that had already been defeated by other FPS games even before its relese.

    But hey ID software IS infact working on a Doom 4 which they have stated they are going to try and make it play more like the Old Doom 1 and 2 games. Hopefully they can pull it off.

    And if not…There’s always Duke Nukem forever which will be out in a few short months.

  147. Samuel says:

    Hey – you are entitled to your opinion and everything – but let’s get one thing clear right now.

    Doom 3 is supposed to be what it is. This is not Amnesia Dark Descent with guns. This is DOOM. I am talking about mindless carnage. And once you hit the monorail, the shit really hits the fan. The game takes off from that point on. And the entire Delta Labs level felt like it was pulled right out of System Shock 2 (from which it drew heavy inspiration).

    Doom 3 is fucking radical. No question.

  148. Mr. E says:

    Agreed, the classic ones were amazing but DOOM 3 and RoE are horrible. I can’t believe people even like the shit, go on to a site like YouTube and say how shit the game is and they bitch at you for it. Someone should murder console players!

  149. AJ, Chaoslord says:

    Actually he’s right. It’s totally linear and boring. Half-Life, System Shock 2, Alien VS Predator and later Half-Life 2, Rage and Dead Space do the same only much better. Got Doom 1 and 2 along and they are much more fun – a total fragfest.
    Weapons look and sound cheesy and have no impact at all. It tries so hard to be like Half-Life while the heritage of Doom lives on in Serious Sam.

  150. PunterD00d says:

    A game is going to come out in 2011, titled Heavy Rain. You’re going to love it, author! I prohesize that.

  151. Samuel says:

    Mr. E, you suck, bitch.

    I am a hardcore PC gamer and I fucking love Doom 3.

    And what?

    You need to change your tampon and get back to CoD.

    Leave Doom 3 for the hardcore crowd.

  152. Shaun says:

    Wow Samuel, your moronic and embarrassing response makes me glad I mostly agree with this article.

  153. Eldinho says:

    I think you people need to become a bit more objective. He’s right. Doom 3 has more style than substance. It’s not the same as the original Doom where all you did was kill everything in sight. Heck, if you look at a game like Serious Sam, you might realize that Doom 3 tries to be something it’s not. If anything, it has zero replayability. Once you’ve finished it, you’ve finished it for good.

  154. anon says:

    ‘Leave doom 3 for the hardcore crowd’.

    I lol’d.

  155. Nigpuncher says:

    I have a tiny penis.

  156. Payz says:

    Wow…I’m surprised that a ranting fanboy, too pseudo intellects commenting on the fanboys idiocy, and someone explaining a appendage are all there is for the comment section of the first thing that pops up in google search of “doom 3 sucks”. With a doom 4 beta coming soon with wolfenstien the new order maybe more people will be brought to reading this. Please please don’t make the mistakes of your past.

  157. Bryan says:

    I happen to agree with Kameron here. I picked up Doom 3 at a thrift shop for xbox and thought it would be fun to play. A few levels into the game and I felt as if I was playing the same level over and over again. The game followed a basic formula: Open door to dark room, walk into room and see monster come out of darkness, kill monster, get attacked from behind, go to next room. The game wasn’t really scary, and it seemed to follow the copout of most survival horror shooters: keep advancing at the promise of relief by friendlies – only to always see said friendlies dead or killed in a scripted sequence (which is what I found to be a copout for programmers to not put in another component of AI). Doom 3 isn’t bad, but it isn’t terrific or revolutionary. I get the feeling that game reviewers of the past must just have been so amazed by the lighting graphics of the time. And that said, I don’t find Doom 3’s rock and roll spitting image to be particularly “hardcore.” If anyone here is a “hardcore” gamer, that person is also a forty year old virgin.

  158. gissing says:

    I must say that i agree – well now it is also 2014, and i have been playing Rage and Dishonered. But i was so stupid buying it the other day. And I think it sucks!

  159. gissing says:

    …and I can see there is no hope it is getting better as i play it

  160. payz says:

    I have high hopes for doom 4

  161. Craig's Mind says:

    There’s a reason why id software keeps making Doom games… because they failed at originality with Rage and they decided to stick with making the same shit over and over again.

  162. Raider9001 says:

    Haha! Just searched Doom 3 Sucks and this popped up. Can’t believe it’s 9 years later and people are just now commenting on this.

  163. futureman says:

    and now 2016 and the new doom sucks tho… and they trying to sell it as a multiplayer

  164. Floppy Waffle says:

    Doom 4 also sucks. Toxxic is way better Multiplayer for strafe and pray gameplay than Doom 4.

  165. Ragebaiter978 says:

    I love commenting on dead forums.

  166. Daily alexa says:

    Andrew Kantor is a member of Vimeo, the home for high quality videos and the people who love them.

  167. Floppy Waffle says:

    Excellent! I always wanted a Vimeo!

  168. Rogerroger says:

    Dude… Kantor, what do you think of hte new Doom game?

  169. Craig's Mind says:

    Oh man, I just bought Doom 3 for PS1 and it is awesome. The midi sound effects don’t make my ears bleed. LONG LIVE RATHNOR!!!

  170. Kameron says:

    Doom 3 is a first-person shooter; you run around and see things as if you’re looking out of the character’s eyes; you’re weapon sticks out in front as if you’re holding it.

    The problem is, there have been other first-person shooters and Doom 3 adds nothing — zilch — to the genre. In fact, earlier games have had more.

  171. HAHAHA! says:

    including PC Magazine, USA Today,
    I love science and history, and I spend way too much time teaching myself about all sorts of odd subjects. These mini-obsessions last a week or two: geocaching, hiking, woodworot here by way of New York City, Connecticut, Cincinnati, Columbus, Roanoke, and lots of other places.

    The professional stuffking, programming, paddleball, racquetball, cooking, and more. Some I stick with lon National Underwriter, CNET, the Roanoke (Va.) Times and Blue Ridge Business Journal.
    ome good ’70s rock. But really, anything that isn’t AutoTuned to death.

    (What, you want specifics? All righty… Bruce Springsteen, Billy Joel, ELO, Arctic Monkeys, the Monkees, the Beach Boys, the Ramones, Creedence, AC/DC, Alan Parsons Project… ug
    My work’s appeared in thosn — what’s the best way to tell someone what they need to know?

    My degree’s in philosophe pubs, plus the Columbus yist’ who’s dabbled in lots, from online gaming and building a computer to gardening, cooking, andDispatch, Kiplinger’s, Richmond Times-Dispatch,cross-country by Greyhound over 30 days
    Been interviewed on “60 Minutes,” “Good Morning America,” and “The Today Show”
    Dug for — and found — dinosaur fossils in Montana (ask to see my hadrosaur metatarsal)
    Created and ran a game show
    And that’s me. Well, barely. It’s a vague outline and Smart Money

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